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Add localisation support
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation.SkinComponents
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{
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public static class SkinnableModDisplayStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.SkinnableModDisplay";
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/// <summary>
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/// "Show extended information"
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/// </summary>
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public static LocalisableString ShowExtendedInformation => new TranslatableString(getKey(@"show_extended_information"), @"Show extended information");
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/// <summary>
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/// "Whether to show extended information for each mod."
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/// </summary>
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public static LocalisableString ShowExtendedInformationDescription => new TranslatableString(getKey(@"whether_to_show_extended_information"), @"Whether to show extended information for each mod.");
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/// <summary>
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/// "Expansion mode"
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/// </summary>
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public static LocalisableString ExpansionMode => new TranslatableString(getKey(@"expansion_mode"), @"Expansion mode");
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/// <summary>
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/// "How the mod display expands when interacted with."
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/// </summary>
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public static LocalisableString ExpansionModeDescription => new TranslatableString(getKey(@"how_the_mod_display_expands"), @"How the mod display expands when interacted with.");
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/// <summary>
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/// "Expand on hover"
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/// </summary>
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public static LocalisableString ExpandOnHover => new TranslatableString(getKey(@"expand_on_hover"), @"Expand on hover");
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/// <summary>
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/// "Always contracted"
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/// </summary>
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public static LocalisableString AlwaysContracted => new TranslatableString(getKey(@"always_contracted"), @"Always contracted");
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/// <summary>
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/// "Always expanded"
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/// </summary>
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public static LocalisableString AlwaysExpanded => new TranslatableString(getKey(@"always_expanded"), @"Always expanded");
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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@ -8,7 +8,10 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Game.Graphics.Containers;
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using osu.Game.Localisation;
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using osu.Game.Localisation.SkinComponents;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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using osuTK;
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@ -145,16 +148,19 @@ namespace osu.Game.Screens.Play.HUD
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/// <summary>
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/// The <see cref="ModDisplay"/> will expand only when hovered.
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/// </summary>
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[LocalisableDescription(typeof(SkinnableModDisplayStrings), nameof(SkinnableModDisplayStrings.ExpandOnHover))]
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ExpandOnHover,
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/// <summary>
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/// The <see cref="ModDisplay"/> will always be expanded.
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/// </summary>
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[LocalisableDescription(typeof(SkinnableModDisplayStrings), nameof(SkinnableModDisplayStrings.AlwaysExpanded))]
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AlwaysExpanded,
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/// <summary>
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/// The <see cref="ModDisplay"/> will always be contracted.
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/// </summary>
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[LocalisableDescription(typeof(SkinnableModDisplayStrings), nameof(SkinnableModDisplayStrings.AlwaysContracted))]
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AlwaysContracted,
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}
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}
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@ -9,6 +9,8 @@ using osu.Framework.Graphics.Containers;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Skinning;
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using osu.Game.Localisation;
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using osu.Game.Localisation.SkinComponents;
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namespace osu.Game.Screens.Play.HUD
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{
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@ -22,11 +24,11 @@ namespace osu.Game.Screens.Play.HUD
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[Resolved]
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private Bindable<IReadOnlyList<Mod>> mods { get; set; } = null!;
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[SettingSource("Show extended info", "Whether to show extended information for each mod.")]
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[SettingSource(typeof(SkinnableModDisplayStrings), nameof(SkinnableModDisplayStrings.ShowExtendedInformation), nameof(SkinnableModDisplayStrings.ShowExtendedInformationDescription))]
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public Bindable<bool> ShowExtendedInformation { get; } = new Bindable<bool>(true);
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[SettingSource("Expansion mode", "How the mod display expands when interacted with.")]
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public Bindable<ExpansionMode> ExpansionModeSetting { get; } = new Bindable<ExpansionMode>(ExpansionMode.ExpandOnHover);
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[SettingSource(typeof(SkinnableModDisplayStrings), nameof(SkinnableModDisplayStrings.ExpansionMode), nameof(SkinnableModDisplayStrings.ExpansionModeDescription))]
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public Bindable<ExpansionMode> ExpansionModeSetting { get; } = new Bindable<ExpansionMode>();
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[BackgroundDependencyLoader]
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private void load()
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