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https://github.com/ppy/osu
synced 2025-02-01 10:51:53 +00:00
Revert "Fix uninitialized scrollLength value is used"
This reverts commit 73dfb04d
This commit is contained in:
parent
aa42cf2fc0
commit
2c65b8fa93
@ -185,6 +185,8 @@ namespace osu.Game.Rulesets.UI.Scrolling
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layoutComputed.Remove(hitObject);
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}
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private float scrollLength;
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protected override void Update()
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{
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base.Update();
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@ -197,16 +199,29 @@ namespace osu.Game.Rulesets.UI.Scrolling
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layoutComputed.Clear();
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scrollingInfo.Algorithm.Reset();
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switch (direction.Value)
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{
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case ScrollingDirection.Up:
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case ScrollingDirection.Down:
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scrollLength = DrawSize.Y;
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break;
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default:
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scrollLength = DrawSize.X;
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break;
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}
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layoutCache.Validate();
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}
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}
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// We need to calculate hit object positions (including nested hit objects) as soon as possible after lifetimes
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// to prevent hit objects displayed in a wrong position for one frame.
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protected override void UpdateAfterChildrenLife()
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{
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base.UpdateAfterChildrenLife();
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// We need to calculate hit object positions (including nested hit objects) as soon as possible after lifetimes
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// to prevent hit objects displayed in a wrong position for one frame.
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// Only AliveObjects need to be considered for layout (reduces overhead in the case of scroll speed changes).
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foreach (var obj in AliveObjects)
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{
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@ -245,7 +260,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
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break;
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}
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entry.LifetimeStart = scrollingInfo.Algorithm.GetDisplayStartTime(entry.HitObject.StartTime, startOffset, timeRange.Value, getLength());
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entry.LifetimeStart = scrollingInfo.Algorithm.GetDisplayStartTime(entry.HitObject.StartTime, startOffset, timeRange.Value, scrollLength);
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}
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private void updateLayoutRecursive(DrawableHitObject hitObject)
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@ -256,12 +271,12 @@ namespace osu.Game.Rulesets.UI.Scrolling
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{
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case ScrollingDirection.Up:
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case ScrollingDirection.Down:
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hitObject.Height = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, e.EndTime, timeRange.Value, getLength());
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hitObject.Height = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, e.EndTime, timeRange.Value, scrollLength);
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break;
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case ScrollingDirection.Left:
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case ScrollingDirection.Right:
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hitObject.Width = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, e.EndTime, timeRange.Value, getLength());
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hitObject.Width = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, e.EndTime, timeRange.Value, scrollLength);
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break;
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}
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}
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@ -280,19 +295,19 @@ namespace osu.Game.Rulesets.UI.Scrolling
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switch (direction.Value)
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{
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case ScrollingDirection.Up:
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hitObject.Y = scrollingInfo.Algorithm.PositionAt(hitObject.HitObject.StartTime, currentTime, timeRange.Value, getLength());
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hitObject.Y = scrollingInfo.Algorithm.PositionAt(hitObject.HitObject.StartTime, currentTime, timeRange.Value, scrollLength);
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break;
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case ScrollingDirection.Down:
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hitObject.Y = -scrollingInfo.Algorithm.PositionAt(hitObject.HitObject.StartTime, currentTime, timeRange.Value, getLength());
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hitObject.Y = -scrollingInfo.Algorithm.PositionAt(hitObject.HitObject.StartTime, currentTime, timeRange.Value, scrollLength);
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break;
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case ScrollingDirection.Left:
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hitObject.X = scrollingInfo.Algorithm.PositionAt(hitObject.HitObject.StartTime, currentTime, timeRange.Value, getLength());
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hitObject.X = scrollingInfo.Algorithm.PositionAt(hitObject.HitObject.StartTime, currentTime, timeRange.Value, scrollLength);
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break;
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case ScrollingDirection.Right:
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hitObject.X = -scrollingInfo.Algorithm.PositionAt(hitObject.HitObject.StartTime, currentTime, timeRange.Value, getLength());
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hitObject.X = -scrollingInfo.Algorithm.PositionAt(hitObject.HitObject.StartTime, currentTime, timeRange.Value, scrollLength);
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break;
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}
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}
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