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Fix possible invalid cast when generating mania patterns
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@ -138,8 +138,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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Pattern newPattern = conversion.Generate();
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Pattern newPattern = conversion.Generate();
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lastPattern = newPattern;
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lastPattern = newPattern;
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var stairPatternGenerator = (HitObjectPatternGenerator)conversion;
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var stairPatternGenerator = conversion as HitObjectPatternGenerator;
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lastStair = stairPatternGenerator.StairType;
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lastStair = stairPatternGenerator?.StairType ?? lastStair;
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return newPattern.HitObjects;
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return newPattern.HitObjects;
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}
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}
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