mirror of https://github.com/ppy/osu
Better structure for button layout.
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7d2af9310b
commit
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@ -46,6 +46,8 @@ public class MusicController : FocusedOverlayContainer
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private Container dragContainer;
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private const float progress_height = 10;
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private const float bottom_black_area_height = 50;
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public MusicController()
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@ -117,14 +119,21 @@ private void load(OsuGameBase game, OsuConfigManager config, BeatmapDatabase bea
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Text = @"Nothing to play",
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Font = @"Exo2.0-BoldItalic"
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},
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new FillFlowContainer<Button>
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{
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AutoSizeAxes = Axes.X,
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new Container {
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Padding = new MarginPadding { Bottom = progress_height },
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Height = bottom_black_area_height,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(5),
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RelativeSizeAxes = Axes.X,
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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Children = new Drawable[]
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{
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new FillFlowContainer<Button>
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(5),
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Children = new[]
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{
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new Button
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@ -134,7 +143,7 @@ private void load(OsuGameBase game, OsuConfigManager config, BeatmapDatabase bea
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},
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playButton = new Button
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{
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//Scale = new Vector2(1.4f),
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//Scale = new Vector2(1.3f),
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Action = () =>
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{
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if (current?.Track == null) return;
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@ -155,15 +164,17 @@ private void load(OsuGameBase game, OsuConfigManager config, BeatmapDatabase bea
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new Button
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.BottomRight,
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Position = new Vector2(-bottom_black_area_height / 2),
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Anchor = Anchor.CentreRight,
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Position = new Vector2(-bottom_black_area_height / 2, 0),
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Icon = FontAwesome.fa_bars,
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},
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}
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},
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progress = new DragBar
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{
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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Height = 10,
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Height = progress_height,
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Colour = colours.Yellow,
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SeekRequested = seek
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}
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