Rename to BlockLoad

This commit is contained in:
David Zhao 2019-03-27 17:34:58 +09:00
parent be62cd9d72
commit 2c059efbab

View File

@ -92,7 +92,7 @@ namespace osu.Game.Tests.Visual.Background
public void PlayerLoaderSettingsHoverTest()
{
setupUserSettings();
AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new TestPlayer { Ready = false })));
AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new TestPlayer { BlockLoad = true })));
AddUntilStep("Wait for Player Loader to load", () => playerLoader?.IsLoaded ?? false);
AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent());
AddStep("Trigger background preview", () =>
@ -344,7 +344,7 @@ namespace osu.Game.Tests.Visual.Background
public UserDimContainer CurrentStoryboardContainer => StoryboardContainer;
// Whether or not the player should be allowed to load.
public bool Ready = true;
public bool BlockLoad;
public Bindable<bool> StoryboardEnabled;
public readonly Bindable<bool> ReplacesBackground = new Bindable<bool>();
@ -357,7 +357,7 @@ namespace osu.Game.Tests.Visual.Background
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, CancellationToken token)
{
while (!Ready && !token.IsCancellationRequested)
while (BlockLoad && !token.IsCancellationRequested)
Thread.Sleep(1);
StoryboardEnabled = config.GetBindable<bool>(OsuSetting.ShowStoryboard);