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https://github.com/ppy/osu
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Rename to BlockLoad
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@ -92,7 +92,7 @@ namespace osu.Game.Tests.Visual.Background
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public void PlayerLoaderSettingsHoverTest()
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{
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setupUserSettings();
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AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new TestPlayer { Ready = false })));
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AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new TestPlayer { BlockLoad = true })));
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AddUntilStep("Wait for Player Loader to load", () => playerLoader?.IsLoaded ?? false);
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AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent());
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AddStep("Trigger background preview", () =>
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@ -344,7 +344,7 @@ namespace osu.Game.Tests.Visual.Background
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public UserDimContainer CurrentStoryboardContainer => StoryboardContainer;
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// Whether or not the player should be allowed to load.
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public bool Ready = true;
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public bool BlockLoad;
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public Bindable<bool> StoryboardEnabled;
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public readonly Bindable<bool> ReplacesBackground = new Bindable<bool>();
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@ -357,7 +357,7 @@ namespace osu.Game.Tests.Visual.Background
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config, CancellationToken token)
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{
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while (!Ready && !token.IsCancellationRequested)
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while (BlockLoad && !token.IsCancellationRequested)
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Thread.Sleep(1);
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StoryboardEnabled = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
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