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Only trigger pause cooldown on pause (not exit)
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@ -505,6 +505,10 @@ namespace osu.Game.Screens.Play
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if (canPause && !GameplayClockContainer.IsPaused.Value)
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if (canPause && !GameplayClockContainer.IsPaused.Value)
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{
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{
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if (pauseCooldownActive && !GameplayClockContainer.IsPaused.Value)
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// still want to block if we are within the cooldown period and not already paused.
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return;
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Pause();
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Pause();
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return;
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return;
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}
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}
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@ -808,14 +812,6 @@ namespace osu.Game.Screens.Play
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return true;
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return true;
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}
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}
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// ValidForResume is false when restarting
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if (ValidForResume)
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{
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if (pauseCooldownActive && !GameplayClockContainer.IsPaused.Value)
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// still want to block if we are within the cooldown period and not already paused.
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return true;
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}
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// GameplayClockContainer performs seeks / start / stop operations on the beatmap's track.
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// GameplayClockContainer performs seeks / start / stop operations on the beatmap's track.
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// as we are no longer the current screen, we cannot guarantee the track is still usable.
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// as we are no longer the current screen, we cannot guarantee the track is still usable.
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GameplayClockContainer?.StopUsingBeatmapClock();
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GameplayClockContainer?.StopUsingBeatmapClock();
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