mirror of https://github.com/ppy/osu
Merge pull request #30798 from frenzibyte/fix-precision
Add sane precision values to all settings
This commit is contained in:
commit
2c0140f865
|
@ -54,7 +54,7 @@ protected override void InitialiseDefaults()
|
||||||
SetDefault(OsuSetting.ModSelectHotkeyStyle, ModSelectHotkeyStyle.Sequential);
|
SetDefault(OsuSetting.ModSelectHotkeyStyle, ModSelectHotkeyStyle.Sequential);
|
||||||
SetDefault(OsuSetting.ModSelectTextSearchStartsActive, true);
|
SetDefault(OsuSetting.ModSelectTextSearchStartsActive, true);
|
||||||
|
|
||||||
SetDefault(OsuSetting.ChatDisplayHeight, ChatOverlay.DEFAULT_HEIGHT, 0.2f, 1f);
|
SetDefault(OsuSetting.ChatDisplayHeight, ChatOverlay.DEFAULT_HEIGHT, 0.2f, 1f, 0.01f);
|
||||||
|
|
||||||
SetDefault(OsuSetting.BeatmapListingCardSize, BeatmapCardSize.Normal);
|
SetDefault(OsuSetting.BeatmapListingCardSize, BeatmapCardSize.Normal);
|
||||||
|
|
||||||
|
@ -132,7 +132,7 @@ protected override void InitialiseDefaults()
|
||||||
SetDefault(OsuSetting.Prefer24HourTime, !CultureInfoHelper.SystemCulture.DateTimeFormat.ShortTimePattern.Contains(@"tt"));
|
SetDefault(OsuSetting.Prefer24HourTime, !CultureInfoHelper.SystemCulture.DateTimeFormat.ShortTimePattern.Contains(@"tt"));
|
||||||
|
|
||||||
// Gameplay
|
// Gameplay
|
||||||
SetDefault(OsuSetting.PositionalHitsoundsLevel, 0.2f, 0, 1);
|
SetDefault(OsuSetting.PositionalHitsoundsLevel, 0.2f, 0, 1, 0.01f);
|
||||||
SetDefault(OsuSetting.DimLevel, 0.7, 0, 1, 0.01);
|
SetDefault(OsuSetting.DimLevel, 0.7, 0, 1, 0.01);
|
||||||
SetDefault(OsuSetting.BlurLevel, 0, 0, 1, 0.01);
|
SetDefault(OsuSetting.BlurLevel, 0, 0, 1, 0.01);
|
||||||
SetDefault(OsuSetting.LightenDuringBreaks, true);
|
SetDefault(OsuSetting.LightenDuringBreaks, true);
|
||||||
|
@ -169,13 +169,13 @@ protected override void InitialiseDefaults()
|
||||||
|
|
||||||
SetDefault(OsuSetting.Scaling, ScalingMode.Off);
|
SetDefault(OsuSetting.Scaling, ScalingMode.Off);
|
||||||
SetDefault(OsuSetting.SafeAreaConsiderations, true);
|
SetDefault(OsuSetting.SafeAreaConsiderations, true);
|
||||||
SetDefault(OsuSetting.ScalingBackgroundDim, 0.9f, 0.5f, 1f);
|
SetDefault(OsuSetting.ScalingBackgroundDim, 0.9f, 0.5f, 1f, 0.01f);
|
||||||
|
|
||||||
SetDefault(OsuSetting.ScalingSizeX, 0.8f, 0.2f, 1f);
|
SetDefault(OsuSetting.ScalingSizeX, 0.8f, 0.2f, 1f, 0.01f);
|
||||||
SetDefault(OsuSetting.ScalingSizeY, 0.8f, 0.2f, 1f);
|
SetDefault(OsuSetting.ScalingSizeY, 0.8f, 0.2f, 1f, 0.01f);
|
||||||
|
|
||||||
SetDefault(OsuSetting.ScalingPositionX, 0.5f, 0f, 1f);
|
SetDefault(OsuSetting.ScalingPositionX, 0.5f, 0f, 1f, 0.01f);
|
||||||
SetDefault(OsuSetting.ScalingPositionY, 0.5f, 0f, 1f);
|
SetDefault(OsuSetting.ScalingPositionY, 0.5f, 0f, 1f, 0.01f);
|
||||||
|
|
||||||
SetDefault(OsuSetting.UIScale, 1f, 0.8f, 1.6f, 0.01f);
|
SetDefault(OsuSetting.UIScale, 1f, 0.8f, 1.6f, 0.01f);
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue