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https://github.com/ppy/osu
synced 2024-12-14 19:06:07 +00:00
Hide status bar when Status is null
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parent
247d8e9b21
commit
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@ -51,6 +51,7 @@ namespace osu.Desktop.VisualTests.Tests
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AddStep(@"multiplaying", () => { flyte.Status.Value = new UserStatusMultiplayerGame(); });
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AddStep(@"modding", () => { flyte.Status.Value = new UserStatusModding(); });
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AddStep(@"offline", () => { flyte.Status.Value = new UserStatusOffline(); });
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AddStep(@"null status", () => { flyte.Status.Value = null; });
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}
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}
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}
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@ -72,10 +72,9 @@ namespace osu.Game.Overlays.Settings.Sections.General
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};
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break;
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case APIState.Online:
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UserPanel p;
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Children = new Drawable[]
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{
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p = new UserPanel(api.LocalUser.Value)
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new UserPanel(api.LocalUser.Value)
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{
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RelativeSizeAxes = Axes.X,
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},
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@ -86,7 +85,6 @@ namespace osu.Game.Overlays.Settings.Sections.General
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Action = api.Logout
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}
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};
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p.Status.Value = new UserStatusOnline();
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break;
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}
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@ -23,6 +23,7 @@ namespace osu.Game.Users
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private OsuColour colours;
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private readonly Container statusBar;
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private readonly Box statusBg;
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private readonly OsuSpriteText statusMessage;
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@ -30,7 +31,7 @@ namespace osu.Game.Users
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public UserPanel(User user)
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{
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Height = height;
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Height = height - status_height;
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Masking = true;
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CornerRadius = 5;
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EdgeEffect = new EdgeEffect
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@ -54,8 +55,9 @@ namespace osu.Game.Users
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Top = content_padding, Bottom = status_height + content_padding, Left = content_padding, Right = content_padding },
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding { Top = content_padding, Left = content_padding, Right = content_padding },
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Children = new Drawable[]
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{
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new UpdateableAvatar
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@ -114,12 +116,12 @@ namespace osu.Game.Users
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},
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},
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},
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new Container
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statusBar = new Container
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.X,
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Height = status_height,
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Alpha = 0f,
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Children = new Drawable[]
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{
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statusBg = new Box
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@ -174,6 +176,11 @@ namespace osu.Game.Users
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private void displayStatus(UserStatus status)
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{
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statusBar.ResizeHeightTo(status == null ? 0f : status_height, 500, EasingTypes.OutQuint);
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statusBar.FadeTo(status == null ? 0f : 1f, 500, EasingTypes.OutQuint);
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ResizeHeightTo(status == null ? height - status_height : height, 500, EasingTypes.OutQuint);
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if (status == null) return;
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statusBg.FadeColour(status.GetAppropriateColour(colours), 500, EasingTypes.OutQuint);
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statusMessage.Text = status.Message;
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}
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