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Fix blueprint container not handling right clicks correctly while moveing an element
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@ -114,7 +114,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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protected override bool OnMouseDown(MouseDownEvent e)
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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{
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bool selectionPerformed = performMouseDownActions(e);
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bool selectionPerformed = performMouseDownActions(e);
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bool movementPossible = prepareSelectionMovement();
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bool movementPossible = prepareSelectionMovement(e);
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// check if selection has occurred
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// check if selection has occurred
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if (selectionPerformed)
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if (selectionPerformed)
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@ -536,9 +536,13 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// <summary>
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/// <summary>
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/// Attempts to begin the movement of any selected blueprints.
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/// Attempts to begin the movement of any selected blueprints.
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/// </summary>
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/// </summary>
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/// <param name="e">The <see cref="MouseDownEvent"/> defining the beginning of a movement.</param>
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/// <returns>Whether a movement is possible.</returns>
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/// <returns>Whether a movement is possible.</returns>
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private bool prepareSelectionMovement()
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private bool prepareSelectionMovement(MouseDownEvent e)
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{
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{
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if (e.Button == MouseButton.Right)
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return false;
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if (!SelectionHandler.SelectedBlueprints.Any())
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if (!SelectionHandler.SelectedBlueprints.Any())
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return false;
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return false;
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