Re-order RNG call to match osu-stable

This commit is contained in:
smoogipoo 2018-03-05 19:06:43 +09:00
parent 4da30c6940
commit 2bd58e5421

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@ -396,6 +396,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
// Create the hold note
addToPattern(pattern, holdColumn, startTime, endTime);
int nextColumn = Random.Next(RandomStart, TotalColumns);
int noteCount;
if (ConversionDifficulty > 6.5)
noteCount = GetRandomNoteCount(0.63, 0);
@ -408,7 +409,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
noteCount = Math.Min(TotalColumns - 1, noteCount);
bool ignoreHead = !sampleInfoListAt(startTime).Any(s => s.Name == SampleInfo.HIT_WHISTLE || s.Name == SampleInfo.HIT_FINISH || s.Name == SampleInfo.HIT_CLAP);
int nextColumn = Random.Next(RandomStart, TotalColumns);
var rowPattern = new Pattern();
for (int i = 0; i <= spanCount; i++)