mirror of
https://github.com/ppy/osu
synced 2024-12-15 11:25:29 +00:00
Merge pull request #8447 from peppy/fix-break-overlay-scaling
Fix break overlay scaling with gameplay
This commit is contained in:
commit
2bbff632c2
@ -3,6 +3,7 @@
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using System.ComponentModel;
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using System.Linq;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Screens.Play;
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@ -23,7 +24,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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AddUntilStep("score above zero", () => Player.ScoreProcessor.TotalScore.Value > 0);
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AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2));
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AddStep("seek to break time", () => Player.GameplayClockContainer.Seek(Player.BreakOverlay.Breaks.First().StartTime));
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AddStep("seek to break time", () => Player.GameplayClockContainer.Seek(Player.ChildrenOfType<BreakTracker>().First().Breaks.First().StartTime));
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AddUntilStep("wait for seek to complete", () =>
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Player.HUDOverlay.Progress.ReferenceClock.CurrentTime >= Player.BreakOverlay.Breaks.First().StartTime);
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AddAssert("test keys not counting", () => !Player.HUDOverlay.KeyCounter.IsCounting);
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@ -5,6 +5,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Screens.Play;
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@ -12,14 +13,16 @@ using osu.Game.Screens.Play;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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[TestFixture]
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public class TestSceneBreakOverlay : OsuTestScene
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public class TestSceneBreakTracker : OsuTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(BreakOverlay),
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};
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private readonly TestBreakOverlay breakOverlay;
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private readonly BreakOverlay breakOverlay;
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private readonly TestBreakTracker breakTracker;
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private readonly IReadOnlyList<BreakPeriod> testBreaks = new List<BreakPeriod>
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{
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@ -35,9 +38,23 @@ namespace osu.Game.Tests.Visual.Gameplay
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},
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};
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public TestSceneBreakOverlay()
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public TestSceneBreakTracker()
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{
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Add(breakOverlay = new TestBreakOverlay(true));
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AddRange(new Drawable[]
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{
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breakTracker = new TestBreakTracker(),
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breakOverlay = new BreakOverlay(true)
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{
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ProcessCustomClock = false,
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}
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});
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}
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protected override void Update()
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{
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base.Update();
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breakOverlay.Clock = breakTracker.Clock;
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}
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[Test]
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@ -88,7 +105,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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loadBreaksStep("multiple breaks", testBreaks);
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seekAndAssertBreak("seek to break start", testBreaks[1].StartTime, true);
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AddAssert("is skipped to break #2", () => breakOverlay.CurrentBreakIndex == 1);
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AddAssert("is skipped to break #2", () => breakTracker.CurrentBreakIndex == 1);
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seekAndAssertBreak("seek to break middle", testBreaks[1].StartTime + testBreaks[1].Duration / 2, true);
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seekAndAssertBreak("seek to break end", testBreaks[1].EndTime, false);
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@ -110,7 +127,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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private void addShowBreakStep(double seconds)
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{
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AddStep($"show '{seconds}s' break", () => breakOverlay.Breaks = new List<BreakPeriod>
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AddStep($"show '{seconds}s' break", () => breakOverlay.Breaks = breakTracker.Breaks = new List<BreakPeriod>
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{
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new BreakPeriod
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{
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@ -122,12 +139,12 @@ namespace osu.Game.Tests.Visual.Gameplay
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private void setClock(bool useManual)
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{
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AddStep($"set {(useManual ? "manual" : "realtime")} clock", () => breakOverlay.SwitchClock(useManual));
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AddStep($"set {(useManual ? "manual" : "realtime")} clock", () => breakTracker.SwitchClock(useManual));
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}
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private void loadBreaksStep(string breakDescription, IReadOnlyList<BreakPeriod> breaks)
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{
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AddStep($"load {breakDescription}", () => breakOverlay.Breaks = breaks);
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AddStep($"load {breakDescription}", () => breakOverlay.Breaks = breakTracker.Breaks = breaks);
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seekAndAssertBreak("seek back to 0", 0, false);
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}
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@ -151,17 +168,18 @@ namespace osu.Game.Tests.Visual.Gameplay
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private void seekAndAssertBreak(string seekStepDescription, double time, bool shouldBeBreak)
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{
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AddStep(seekStepDescription, () => breakOverlay.ManualClockTime = time);
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AddStep(seekStepDescription, () => breakTracker.ManualClockTime = time);
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AddAssert($"is{(!shouldBeBreak ? " not" : string.Empty)} break time", () =>
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{
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breakOverlay.ProgressTime();
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return breakOverlay.IsBreakTime.Value == shouldBeBreak;
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breakTracker.ProgressTime();
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return breakTracker.IsBreakTime.Value == shouldBeBreak;
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});
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}
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private class TestBreakOverlay : BreakOverlay
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private class TestBreakTracker : BreakTracker
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{
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private readonly FramedClock framedManualClock;
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public readonly FramedClock FramedManualClock;
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private readonly ManualClock manualClock;
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private IFrameBasedClock originalClock;
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@ -173,20 +191,19 @@ namespace osu.Game.Tests.Visual.Gameplay
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set => manualClock.CurrentTime = value;
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}
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public TestBreakOverlay(bool letterboxing)
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: base(letterboxing)
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public TestBreakTracker()
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{
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framedManualClock = new FramedClock(manualClock = new ManualClock());
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FramedManualClock = new FramedClock(manualClock = new ManualClock());
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ProcessCustomClock = false;
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}
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public void ProgressTime()
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{
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framedManualClock.ProcessFrame();
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FramedManualClock.ProcessFrame();
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Update();
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}
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public void SwitchClock(bool setManual) => Clock = setManual ? framedManualClock : originalClock;
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public void SwitchClock(bool setManual) => Clock = setManual ? FramedManualClock : originalClock;
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protected override void LoadComplete()
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{
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@ -40,7 +40,7 @@ namespace osu.Game.Graphics.Containers
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/// <summary>
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/// Whether player is in break time.
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/// Must be bound to <see cref="BreakOverlay.IsBreakTime"/> to allow for dim adjustments in gameplay.
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/// Must be bound to <see cref="BreakTracker.IsBreakTime"/> to allow for dim adjustments in gameplay.
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/// </summary>
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public readonly IBindable<bool> IsBreakTime = new Bindable<bool>();
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@ -72,9 +72,9 @@ namespace osu.Game.Rulesets.UI
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/// </summary>
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public override Playfield Playfield => playfield.Value;
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private Container overlays;
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public override Container Overlays { get; } = new Container { RelativeSizeAxes = Axes.Both };
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public override Container Overlays => overlays;
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public override Container FrameStableComponents { get; } = new Container { RelativeSizeAxes = Axes.Both };
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public override GameplayClock FrameStableClock => frameStabilityContainer.GameplayClock;
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@ -187,11 +187,12 @@ namespace osu.Game.Rulesets.UI
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FrameStablePlayback = FrameStablePlayback,
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Children = new Drawable[]
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{
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FrameStableComponents,
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KeyBindingInputManager
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.WithChild(CreatePlayfieldAdjustmentContainer()
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.WithChild(Playfield)
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),
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overlays = new Container { RelativeSizeAxes = Axes.Both }
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Overlays,
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}
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},
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};
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@ -406,10 +407,15 @@ namespace osu.Game.Rulesets.UI
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public abstract Playfield Playfield { get; }
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/// <summary>
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/// Place to put drawables above hit objects but below UI.
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/// Content to be placed above hitobjects. Will be affected by frame stability.
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/// </summary>
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public abstract Container Overlays { get; }
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/// <summary>
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/// Components to be run potentially multiple times in line with frame-stable gameplay.
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/// </summary>
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public abstract Container FrameStableComponents { get; }
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/// <summary>
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/// The frame-stable clock which is being used for playfield display.
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/// </summary>
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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.UI
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{
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/// <summary>
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/// A container which consumes a parent gameplay clock and standardises frame counts for children.
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/// Will ensure a minimum of 40 frames per clock second is maintained, regardless of any system lag or seeks.
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/// Will ensure a minimum of 50 frames per clock second is maintained, regardless of any system lag or seeks.
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/// </summary>
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public class FrameStabilityContainer : Container, IHasReplayHandler
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{
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@ -2,8 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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@ -16,8 +14,6 @@ namespace osu.Game.Screens.Play
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{
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public class BreakOverlay : Container
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{
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private readonly ScoreProcessor scoreProcessor;
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/// <summary>
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/// The duration of the break overlay fading.
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/// </summary>
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@ -37,10 +33,6 @@ namespace osu.Game.Screens.Play
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{
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breaks = value;
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// reset index in case the new breaks list is smaller than last one
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isBreakTime.Value = false;
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CurrentBreakIndex = 0;
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if (IsLoaded)
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initializeBreaks();
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}
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@ -48,27 +40,17 @@ namespace osu.Game.Screens.Play
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public override bool RemoveCompletedTransforms => false;
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/// <summary>
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/// Whether the gameplay is currently in a break.
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/// </summary>
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public IBindable<bool> IsBreakTime => isBreakTime;
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protected int CurrentBreakIndex;
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private readonly BindableBool isBreakTime = new BindableBool();
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private readonly Container remainingTimeAdjustmentBox;
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private readonly Container remainingTimeBox;
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private readonly RemainingTimeCounter remainingTimeCounter;
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private readonly BreakInfo info;
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private readonly BreakArrows breakArrows;
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private readonly double gameplayStartTime;
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public BreakOverlay(bool letterboxing, double gameplayStartTime = 0, ScoreProcessor scoreProcessor = null)
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public BreakOverlay(bool letterboxing, ScoreProcessor scoreProcessor = null)
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{
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this.gameplayStartTime = gameplayStartTime;
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this.scoreProcessor = scoreProcessor;
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RelativeSizeAxes = Axes.Both;
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BreakInfo info;
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Child = fadeContainer = new Container
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{
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Alpha = 0,
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@ -119,13 +101,11 @@ namespace osu.Game.Screens.Play
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}
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};
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if (scoreProcessor != null) bindProcessor(scoreProcessor);
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}
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[BackgroundDependencyLoader(true)]
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private void load(GameplayClock clock)
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{
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if (clock != null) Clock = clock;
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if (scoreProcessor != null)
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{
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info.AccuracyDisplay.Current.BindTo(scoreProcessor.Accuracy);
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info.GradeDisplay.Current.BindTo(scoreProcessor.Rank);
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}
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}
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protected override void LoadComplete()
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@ -134,42 +114,6 @@ namespace osu.Game.Screens.Play
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initializeBreaks();
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}
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protected override void Update()
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{
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base.Update();
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updateBreakTimeBindable();
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}
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private void updateBreakTimeBindable() =>
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isBreakTime.Value = getCurrentBreak()?.HasEffect == true
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|| Clock.CurrentTime < gameplayStartTime
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|| scoreProcessor?.HasCompleted == true;
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private BreakPeriod getCurrentBreak()
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{
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if (breaks?.Count > 0)
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{
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var time = Clock.CurrentTime;
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if (time > breaks[CurrentBreakIndex].EndTime)
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{
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while (time > breaks[CurrentBreakIndex].EndTime && CurrentBreakIndex < breaks.Count - 1)
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CurrentBreakIndex++;
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}
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else
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{
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while (time < breaks[CurrentBreakIndex].StartTime && CurrentBreakIndex > 0)
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CurrentBreakIndex--;
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}
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var closest = breaks[CurrentBreakIndex];
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return closest.Contains(time) ? closest : null;
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}
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return null;
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}
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private void initializeBreaks()
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{
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FinishTransforms(true);
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@ -207,11 +151,5 @@ namespace osu.Game.Screens.Play
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}
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}
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}
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private void bindProcessor(ScoreProcessor processor)
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{
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info.AccuracyDisplay.Current.BindTo(processor.Accuracy);
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info.GradeDisplay.Current.BindTo(processor.Rank);
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}
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}
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}
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|
82
osu.Game/Screens/Play/BreakTracker.cs
Normal file
82
osu.Game/Screens/Play/BreakTracker.cs
Normal file
@ -0,0 +1,82 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Screens.Play
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{
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public class BreakTracker : Component
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{
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private readonly ScoreProcessor scoreProcessor;
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private readonly double gameplayStartTime;
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/// <summary>
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/// Whether the gameplay is currently in a break.
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/// </summary>
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public IBindable<bool> IsBreakTime => isBreakTime;
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protected int CurrentBreakIndex;
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private readonly BindableBool isBreakTime = new BindableBool();
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private IReadOnlyList<BreakPeriod> breaks;
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public IReadOnlyList<BreakPeriod> Breaks
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{
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get => breaks;
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set
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{
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breaks = value;
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// reset index in case the new breaks list is smaller than last one
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isBreakTime.Value = false;
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CurrentBreakIndex = 0;
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}
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}
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public BreakTracker(double gameplayStartTime = 0, ScoreProcessor scoreProcessor = null)
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{
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this.gameplayStartTime = gameplayStartTime;
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this.scoreProcessor = scoreProcessor;
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}
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protected override void Update()
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{
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base.Update();
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isBreakTime.Value = getCurrentBreak()?.HasEffect == true
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|| Clock.CurrentTime < gameplayStartTime
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|| scoreProcessor?.HasCompleted == true;
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}
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private BreakPeriod getCurrentBreak()
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{
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if (breaks?.Count > 0)
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{
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var time = Clock.CurrentTime;
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if (time > breaks[CurrentBreakIndex].EndTime)
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{
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while (time > breaks[CurrentBreakIndex].EndTime && CurrentBreakIndex < breaks.Count - 1)
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CurrentBreakIndex++;
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}
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else
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{
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while (time < breaks[CurrentBreakIndex].StartTime && CurrentBreakIndex > 0)
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CurrentBreakIndex--;
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}
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var closest = breaks[CurrentBreakIndex];
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|
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return closest.Contains(time) ? closest : null;
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}
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return null;
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}
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||||
}
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}
|
@ -76,6 +76,8 @@ namespace osu.Game.Screens.Play
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public BreakOverlay BreakOverlay;
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private BreakTracker breakTracker;
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protected ScoreProcessor ScoreProcessor { get; private set; }
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protected HealthProcessor HealthProcessor { get; private set; }
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@ -204,7 +206,7 @@ namespace osu.Game.Screens.Play
|
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foreach (var mod in Mods.Value.OfType<IApplicableToHealthProcessor>())
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mod.ApplyToHealthProcessor(HealthProcessor);
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BreakOverlay.IsBreakTime.BindValueChanged(onBreakTimeChanged, true);
|
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breakTracker.IsBreakTime.BindValueChanged(onBreakTimeChanged, true);
|
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}
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||||
private void addUnderlayComponents(Container target)
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@ -231,6 +233,18 @@ namespace osu.Game.Screens.Play
|
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DrawableRuleset,
|
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new ComboEffects(ScoreProcessor)
|
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});
|
||||
|
||||
DrawableRuleset.FrameStableComponents.AddRange(new Drawable[]
|
||||
{
|
||||
ScoreProcessor,
|
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HealthProcessor,
|
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breakTracker = new BreakTracker(DrawableRuleset.GameplayStartTime, ScoreProcessor)
|
||||
{
|
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Breaks = working.Beatmap.Breaks
|
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}
|
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});
|
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|
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HealthProcessor.IsBreakTime.BindTo(breakTracker.IsBreakTime);
|
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}
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private void addOverlayComponents(Container target, WorkingBeatmap working)
|
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@ -293,20 +307,14 @@ namespace osu.Game.Screens.Play
|
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performImmediateExit();
|
||||
},
|
||||
},
|
||||
failAnimation = new FailAnimation(DrawableRuleset) { OnComplete = onFailComplete, }
|
||||
failAnimation = new FailAnimation(DrawableRuleset) { OnComplete = onFailComplete, },
|
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BreakOverlay = new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks)
|
||||
{
|
||||
Clock = DrawableRuleset.FrameStableClock,
|
||||
ProcessCustomClock = false,
|
||||
Breaks = working.Beatmap.Breaks
|
||||
},
|
||||
});
|
||||
|
||||
DrawableRuleset.Overlays.Add(BreakOverlay = new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, DrawableRuleset.GameplayStartTime, ScoreProcessor)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Breaks = working.Beatmap.Breaks
|
||||
});
|
||||
|
||||
DrawableRuleset.Overlays.Add(ScoreProcessor);
|
||||
DrawableRuleset.Overlays.Add(HealthProcessor);
|
||||
|
||||
HealthProcessor.IsBreakTime.BindTo(BreakOverlay.IsBreakTime);
|
||||
}
|
||||
|
||||
private void onBreakTimeChanged(ValueChangedEvent<bool> isBreakTime)
|
||||
@ -318,7 +326,7 @@ namespace osu.Game.Screens.Play
|
||||
private void updatePauseOnFocusLostState() =>
|
||||
HUDOverlay.HoldToQuit.PauseOnFocusLost = PauseOnFocusLost
|
||||
&& !DrawableRuleset.HasReplayLoaded.Value
|
||||
&& !BreakOverlay.IsBreakTime.Value;
|
||||
&& !breakTracker.IsBreakTime.Value;
|
||||
|
||||
private IBeatmap loadPlayableBeatmap()
|
||||
{
|
||||
@ -540,7 +548,7 @@ namespace osu.Game.Screens.Play
|
||||
PauseOverlay.Hide();
|
||||
|
||||
// breaks and time-based conditions may allow instant resume.
|
||||
if (BreakOverlay.IsBreakTime.Value)
|
||||
if (breakTracker.IsBreakTime.Value)
|
||||
completeResume();
|
||||
else
|
||||
DrawableRuleset.RequestResume(completeResume);
|
||||
@ -574,8 +582,8 @@ namespace osu.Game.Screens.Play
|
||||
Background.BlurAmount.Value = 0;
|
||||
|
||||
// bind component bindables.
|
||||
Background.IsBreakTime.BindTo(BreakOverlay.IsBreakTime);
|
||||
DimmableStoryboard.IsBreakTime.BindTo(BreakOverlay.IsBreakTime);
|
||||
Background.IsBreakTime.BindTo(breakTracker.IsBreakTime);
|
||||
DimmableStoryboard.IsBreakTime.BindTo(breakTracker.IsBreakTime);
|
||||
|
||||
Background.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
|
||||
DimmableStoryboard.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
|
||||
|
Loading…
Reference in New Issue
Block a user