Select user preferred ruleset on overlay ruleset selectors initially

This commit is contained in:
Salman Ahmed 2021-08-23 08:41:14 +03:00
parent 2ad5914fec
commit 2ba88923b6

View File

@ -1,9 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Rulesets;
using osuTK;
@ -16,6 +18,15 @@ namespace osu.Game.Overlays
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(RulesetStore store, IAPIProvider api)
{
var preferredRuleset = store.GetRuleset(api.LocalUser.Value.PlayMode);
if (preferredRuleset != null)
Current.Value = preferredRuleset;
}
protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new OverlayRulesetTabItem(value);
protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer