Add nested fruit outlines to juice stream selection blueprint

This commit is contained in:
ekrctb 2021-07-06 17:15:51 +09:00
parent 7833a1b09a
commit 2ba3003934
2 changed files with 64 additions and 1 deletions

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@ -0,0 +1,53 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
{
public class NestedOutlineContainer : CompositeDrawable
{
private readonly Container<FruitOutline> nestedOutlines;
private readonly List<CatchHitObject> nestedHitObjects = new List<CatchHitObject>();
public NestedOutlineContainer()
{
Anchor = Anchor.BottomLeft;
InternalChild = nestedOutlines = new Container<FruitOutline>();
}
public void UpdatePositionFrom(ScrollingHitObjectContainer hitObjectContainer, CatchHitObject parentHitObject)
{
X = parentHitObject.OriginalX;
Y = hitObjectContainer.PositionAtTime(parentHitObject.StartTime);
}
public void UpdateNestedObjectsFrom(ScrollingHitObjectContainer hitObjectContainer, CatchHitObject parentHitObject)
{
nestedHitObjects.Clear();
nestedHitObjects.AddRange(parentHitObject.NestedHitObjects
.OfType<CatchHitObject>()
.Where(h => !(h is TinyDroplet)));
while (nestedHitObjects.Count < nestedOutlines.Count)
nestedOutlines.Remove(nestedOutlines[^1]);
while (nestedOutlines.Count < nestedHitObjects.Count)
nestedOutlines.Add(new FruitOutline());
for (int i = 0; i < nestedHitObjects.Count; i++)
{
var hitObject = nestedHitObjects[i];
nestedOutlines[i].UpdateFrom(hitObjectContainer, hitObject, parentHitObject);
nestedOutlines[i].Scale *= hitObject is Droplet ? 0.5f : 1;
}
}
}
}

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@ -4,6 +4,7 @@
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Caching;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
using osu.Game.Rulesets.Catch.Objects;
@ -21,12 +22,18 @@ public class JuiceStreamSelectionBlueprint : CatchSelectionBlueprint<JuiceStream
private readonly ScrollingPath scrollingPath;
private readonly NestedOutlineContainer nestedOutlineContainer;
private readonly Cached pathCache = new Cached();
public JuiceStreamSelectionBlueprint(JuiceStream hitObject)
: base(hitObject)
{
InternalChild = scrollingPath = new ScrollingPath();
InternalChildren = new Drawable[]
{
scrollingPath = new ScrollingPath(),
nestedOutlineContainer = new NestedOutlineContainer()
};
}
[BackgroundDependencyLoader]
@ -43,10 +50,13 @@ protected override void Update()
if (!IsSelected) return;
scrollingPath.UpdatePositionFrom(HitObjectContainer, HitObject);
nestedOutlineContainer.UpdatePositionFrom(HitObjectContainer, HitObject);
if (pathCache.IsValid) return;
scrollingPath.UpdatePathFrom(HitObjectContainer, HitObject);
nestedOutlineContainer.UpdateNestedObjectsFrom(HitObjectContainer, HitObject);
pathCache.Validate();
}