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Implement basic BeatmapListingSortTabControl
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Overlays;
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using osu.Game.Overlays.BeatmapListing;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public class TestSceneBeatmapListingSort : OsuTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(BeatmapListingSortTabControl),
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typeof(OverlaySortTabControl<>),
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};
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[Cached]
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
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public TestSceneBeatmapListingSort()
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{
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Add(new BeatmapListingSortTabControl
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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});
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}
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}
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}
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Overlays.BeatmapListing
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{
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public class BeatmapListingSortTabControl : OverlaySortTabControl<BeatmapSortCriteria>
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{
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public BeatmapListingSortTabControl()
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{
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Current.Value = BeatmapSortCriteria.Ranked;
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}
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}
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public enum BeatmapSortCriteria
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{
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Title,
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Artist,
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Difficulty,
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Ranked,
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Rating,
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Plays,
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Favourites,
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}
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}
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