Implement basic BeatmapListingSortTabControl

This commit is contained in:
Andrei Zavatski 2020-02-17 02:35:46 +03:00
parent a9f366fda3
commit 2ba0bd872b
2 changed files with 57 additions and 0 deletions

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Overlays;
using osu.Game.Overlays.BeatmapListing;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneBeatmapListingSort : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(BeatmapListingSortTabControl),
typeof(OverlaySortTabControl<>),
};
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
public TestSceneBeatmapListingSort()
{
Add(new BeatmapListingSortTabControl
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Overlays.BeatmapListing
{
public class BeatmapListingSortTabControl : OverlaySortTabControl<BeatmapSortCriteria>
{
public BeatmapListingSortTabControl()
{
Current.Value = BeatmapSortCriteria.Ranked;
}
}
public enum BeatmapSortCriteria
{
Title,
Artist,
Difficulty,
Ranked,
Rating,
Plays,
Favourites,
}
}