diff --git a/osu.Game/Screens/Select/CarouselContainer.cs b/osu.Game/Screens/Select/CarouselContainer.cs index 258e2e03d8..f1e30693ef 100644 --- a/osu.Game/Screens/Select/CarouselContainer.cs +++ b/osu.Game/Screens/Select/CarouselContainer.cs @@ -186,7 +186,7 @@ public void SelectGroup(BeatmapGroup group, BeatmapPanel panel) private static float offsetX(float dist, float halfHeight) { // The radius of the circle the carousel moves on. - const float CIRCLE_RADIUS = 4; + const float CIRCLE_RADIUS = 3; double discriminant = Math.Max(0, CIRCLE_RADIUS * CIRCLE_RADIUS - dist * dist); float x = (CIRCLE_RADIUS - (float)Math.Sqrt(discriminant)) * halfHeight;