Add slight offset for timeline BPM display to avoid overlaps

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Dean Herbert 2024-07-12 14:34:01 +09:00
parent 9a7a0cdb34
commit 2ad2ae0c16
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@ -24,7 +24,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
Origin = Anchor.TopLeft;
X = (float)group.Time;
// offset visually to avoid overlapping timeline tick display.
X = (float)group.Time + 6;
}
protected override void LoadComplete()