diff --git a/osu.Game/Rulesets/Edit/PlacementBlueprint.cs b/osu.Game/Rulesets/Edit/PlacementBlueprint.cs index 96128c6981..bdcb334738 100644 --- a/osu.Game/Rulesets/Edit/PlacementBlueprint.cs +++ b/osu.Game/Rulesets/Edit/PlacementBlueprint.cs @@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Edit HitObject = hitObject; // adding the default hit sample should be the case regardless of the ruleset. - HitObject.Samples.Add(new HitSampleInfo(HitSampleInfo.HIT_NORMAL)); + HitObject.Samples.Add(new HitSampleInfo(HitSampleInfo.HIT_NORMAL, SampleControlPoint.DEFAULT_BANK, volume: 100)); RelativeSizeAxes = Axes.Both;