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Remove animation support from osu! slider reverse arrow
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@ -8,6 +8,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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@ -41,11 +42,12 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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var skin = skinSource.FindProvider(s => s.GetTexture(lookupName) != null);
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var skin = skinSource.FindProvider(s => s.GetTexture(lookupName) != null);
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InternalChild = arrow = (skin?.GetAnimation(lookupName, true, true, maxSize: OsuHitObject.OBJECT_DIMENSIONS * 2) ?? Empty()).With(d =>
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InternalChild = arrow = new Sprite
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{
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{
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d.Anchor = Anchor.Centre;
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Anchor = Anchor.Centre,
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d.Origin = Anchor.Centre;
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Origin = Anchor.Centre,
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});
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Texture = skin?.GetTexture(lookupName)?.WithMaximumSize(maxSize: OsuHitObject.OBJECT_DIMENSIONS * 2),
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};
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textureIsDefaultSkin = skin is ISkinTransformer transformer && transformer.Skin is DefaultLegacySkin;
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textureIsDefaultSkin = skin is ISkinTransformer transformer && transformer.Skin is DefaultLegacySkin;
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