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https://github.com/ppy/osu
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Merge pull request #3055 from smoogipoo/scrolldirection-cleanup
Remove scroll direction from ScrolingPlayfield constructor
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commit
2a6ebb1da4
@ -23,8 +23,10 @@ namespace osu.Game.Rulesets.Catch.UI
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private readonly CatcherArea catcherArea;
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public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation)
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: base(ScrollingDirection.Down, BASE_WIDTH)
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: base(BASE_WIDTH)
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{
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Direction.Value = ScrollingDirection.Down;
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Container explodingFruitContainer;
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Anchor = Anchor.TopCentre;
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@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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private Drawable createColumn(ScrollingDirection direction, ManiaAction action)
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{
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var column = new Column(direction)
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var column = new Column
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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{
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var specialAction = ManiaAction.Special1;
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var stage = new ManiaStage(direction, 0, new StageDefinition { Columns = 2 }, ref action, ref specialAction) { VisibleTimeRange = { Value = 2000 } };
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var stage = new ManiaStage(0, new StageDefinition { Columns = 2 }, ref action, ref specialAction) { VisibleTimeRange = { Value = 2000 } };
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stages.Add(stage);
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return new ScrollingTestContainer(direction)
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@ -32,8 +32,7 @@ namespace osu.Game.Rulesets.Mania.UI
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protected override Container<Drawable> Content => hitObjectArea;
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public Column(ScrollingDirection direction)
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: base(direction)
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public Column()
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{
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RelativeSizeAxes = Axes.Y;
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Width = column_width;
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@ -12,7 +12,6 @@ using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Configuration;
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using osu.Game.Rulesets.UI.Scrolling;
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namespace osu.Game.Rulesets.Mania.UI
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{
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@ -21,8 +20,7 @@ namespace osu.Game.Rulesets.Mania.UI
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public List<Column> Columns => stages.SelectMany(x => x.Columns).ToList();
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private readonly List<ManiaStage> stages = new List<ManiaStage>();
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public ManiaPlayfield(ScrollingDirection direction, List<StageDefinition> stageDefinitions)
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: base(direction)
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public ManiaPlayfield(List<StageDefinition> stageDefinitions)
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{
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if (stageDefinitions == null)
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throw new ArgumentNullException(nameof(stageDefinitions));
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@ -42,7 +40,7 @@ namespace osu.Game.Rulesets.Mania.UI
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int firstColumnIndex = 0;
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for (int i = 0; i < stageDefinitions.Count; i++)
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{
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var newStage = new ManiaStage(direction, firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
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var newStage = new ManiaStage(firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
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newStage.VisibleTimeRange.BindTo(VisibleTimeRange);
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playfieldGrid.Content[0][i] = newStage;
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@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Mania.UI
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return dependencies;
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}
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protected sealed override Playfield CreatePlayfield() => new ManiaPlayfield(scrollingInfo.Direction, Beatmap.Stages)
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protected sealed override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -11,11 +11,6 @@ namespace osu.Game.Rulesets.Mania.UI
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{
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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public ManiaScrollingPlayfield(ScrollingDirection direction)
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: base(direction)
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{
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}
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[BackgroundDependencyLoader]
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private void load(IScrollingInfo scrollingInfo)
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{
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@ -43,8 +43,7 @@ namespace osu.Game.Rulesets.Mania.UI
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private readonly int firstColumnIndex;
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public ManiaStage(ScrollingDirection direction, int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
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: base(direction)
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public ManiaStage(int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
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{
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this.firstColumnIndex = firstColumnIndex;
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@ -124,7 +123,7 @@ namespace osu.Game.Rulesets.Mania.UI
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for (int i = 0; i < definition.Columns; i++)
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{
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var isSpecial = definition.IsSpecialColumn(i);
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var column = new Column(direction)
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var column = new Column
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{
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IsSpecial = isSpecial,
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Action = { Value = isSpecial ? specialColumnStartAction++ : normalColumnStartAction++ }
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@ -58,8 +58,9 @@ namespace osu.Game.Rulesets.Taiko.UI
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private readonly Box background;
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public TaikoPlayfield(ControlPointInfo controlPoints)
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: base(ScrollingDirection.Left)
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{
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Direction.Value = ScrollingDirection.Left;
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AddRangeInternal(new Drawable[]
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{
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backgroundContainer = new Container
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@ -117,7 +117,6 @@ namespace osu.Game.Tests.Visual
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public new readonly ScrollingDirection Direction;
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public TestPlayfield(ScrollingDirection direction)
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: base(direction)
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{
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Direction = direction;
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@ -57,22 +57,23 @@ namespace osu.Game.Rulesets.UI.Scrolling
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/// </summary>
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public new ScrollingHitObjectContainer HitObjects => (ScrollingHitObjectContainer)base.HitObjects;
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/// <summary>
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/// The direction in which <see cref="DrawableHitObject"/>s in this <see cref="ScrollingPlayfield"/> should scroll.
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/// </summary>
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protected readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
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/// <summary>
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/// Creates a new <see cref="ScrollingPlayfield"/>.
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/// </summary>
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/// <param name="direction">The direction in which <see cref="DrawableHitObject"/>s in this container should scroll.</param>
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/// <param name="customWidth">The width to scale the internal coordinate space to.
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/// May be null if scaling based on <paramref name="customHeight"/> is desired. If <paramref name="customHeight"/> is also null, no scaling will occur.
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/// </param>
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/// <param name="customHeight">The height to scale the internal coordinate space to.
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/// May be null if scaling based on <paramref name="customWidth"/> is desired. If <paramref name="customWidth"/> is also null, no scaling will occur.
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/// </param>
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protected ScrollingPlayfield(ScrollingDirection direction, float? customWidth = null, float? customHeight = null)
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protected ScrollingPlayfield(float? customWidth = null, float? customHeight = null)
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: base(customWidth, customHeight)
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{
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Direction.Value = direction;
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}
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[BackgroundDependencyLoader]
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