diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs index c01b2576e8..5fa4e24f5e 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs @@ -7,7 +7,6 @@ using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; -using osu.Framework.Graphics.Sprites; using osu.Framework.Testing; using osu.Framework.Timing; using osu.Game.Beatmaps; @@ -43,7 +42,6 @@ protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storybo => new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager); private DrawableSpinner drawableSpinner = null!; - private SpriteIcon spinnerSymbol => drawableSpinner.ChildrenOfType().Single(); [SetUpSteps] public override void SetUpSteps() @@ -77,7 +75,6 @@ public void TestSpinnerMiddleRewindingRotation() { double finalCumulativeTrackerRotation = 0; double finalTrackerRotation = 0, trackerRotationTolerance = 0; - double finalSpinnerSymbolRotation = 0, spinnerSymbolRotationTolerance = 0; addSeekStep(spinner_start_time + 5000); AddStep("retrieve disc rotation", () => @@ -85,11 +82,6 @@ public void TestSpinnerMiddleRewindingRotation() finalTrackerRotation = drawableSpinner.RotationTracker.Rotation; trackerRotationTolerance = Math.Abs(finalTrackerRotation * 0.05f); }); - AddStep("retrieve spinner symbol rotation", () => - { - finalSpinnerSymbolRotation = spinnerSymbol.Rotation; - spinnerSymbolRotationTolerance = Math.Abs(finalSpinnerSymbolRotation * 0.05f); - }); AddStep("retrieve cumulative disc rotation", () => finalCumulativeTrackerRotation = drawableSpinner.Result.RateAdjustedRotation); addSeekStep(spinner_start_time + 2500); @@ -98,8 +90,6 @@ public void TestSpinnerMiddleRewindingRotation() // due to the exponential damping applied we're allowing a larger margin of error of about 10% // (5% relative to the final rotation value, but we're half-way through the spin). () => drawableSpinner.RotationTracker.Rotation, () => Is.EqualTo(finalTrackerRotation / 2).Within(trackerRotationTolerance)); - AddAssert("symbol rotation rewound", - () => spinnerSymbol.Rotation, () => Is.EqualTo(finalSpinnerSymbolRotation / 2).Within(spinnerSymbolRotationTolerance)); AddAssert("is cumulative rotation rewound", // cumulative rotation is not damped, so we're treating it as the "ground truth" and allowing a comparatively smaller margin of error. () => drawableSpinner.Result.RateAdjustedRotation, () => Is.EqualTo(finalCumulativeTrackerRotation / 2).Within(100)); @@ -107,8 +97,6 @@ public void TestSpinnerMiddleRewindingRotation() addSeekStep(spinner_start_time + 5000); AddAssert("is disc rotation almost same", () => drawableSpinner.RotationTracker.Rotation, () => Is.EqualTo(finalTrackerRotation).Within(trackerRotationTolerance)); - AddAssert("is symbol rotation almost same", - () => spinnerSymbol.Rotation, () => Is.EqualTo(finalSpinnerSymbolRotation).Within(spinnerSymbolRotationTolerance)); AddAssert("is cumulative rotation almost same", () => drawableSpinner.Result.RateAdjustedRotation, () => Is.EqualTo(finalCumulativeTrackerRotation).Within(100)); } @@ -122,7 +110,6 @@ public void TestRotationDirection([Values(true, false)] bool clockwise) addSeekStep(5000); AddAssert("disc spin direction correct", () => clockwise ? drawableSpinner.RotationTracker.Rotation > 0 : drawableSpinner.RotationTracker.Rotation < 0); - AddAssert("spinner symbol direction correct", () => clockwise ? spinnerSymbol.Rotation > 0 : spinnerSymbol.Rotation < 0); } private Replay flip(Replay scoreReplay) => new Replay diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneTrianglesSpinnerRotation.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneTrianglesSpinnerRotation.cs new file mode 100644 index 0000000000..80e3af6cc0 --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneTrianglesSpinnerRotation.cs @@ -0,0 +1,149 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Testing; +using osu.Framework.Timing; +using osu.Game.Beatmaps; +using osu.Game.Database; +using osu.Game.Replays; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Objects.Drawables; +using osu.Game.Rulesets.Osu.Replays; +using osu.Game.Rulesets.Osu.UI; +using osu.Game.Rulesets.Replays; +using osu.Game.Rulesets.Scoring; +using osu.Game.Scoring; +using osu.Game.Skinning; +using osu.Game.Storyboards; +using osu.Game.Tests.Visual; +using osuTK; + +namespace osu.Game.Rulesets.Osu.Tests +{ + public class TestSceneTrianglesSpinnerRotation : TestSceneOsuPlayer + { + private const double spinner_start_time = 100; + private const double spinner_duration = 6000; + + [Resolved] + private SkinManager skinManager { get; set; } = null!; + + [Resolved] + private AudioManager audioManager { get; set; } = null!; + + protected override bool Autoplay => true; + + protected override TestPlayer CreatePlayer(Ruleset ruleset) => new ScoreExposedPlayer(); + + protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null) + => new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager); + + private DrawableSpinner drawableSpinner = null!; + private SpriteIcon spinnerSymbol => drawableSpinner.ChildrenOfType().Single(); + + [SetUpSteps] + public override void SetUpSteps() + { + base.SetUpSteps(); + + AddStep("set triangles skin", () => skinManager.CurrentSkinInfo.Value = TrianglesSkin.CreateInfo().ToLiveUnmanaged()); + + AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning); + AddStep("retrieve spinner", () => drawableSpinner = (DrawableSpinner)Player.DrawableRuleset.Playfield.AllHitObjects.First()); + } + + [Test] + public void TestSymbolMiddleRewindingRotation() + { + double finalSpinnerSymbolRotation = 0, spinnerSymbolRotationTolerance = 0; + + addSeekStep(spinner_start_time + 5000); + AddStep("retrieve spinner symbol rotation", () => + { + finalSpinnerSymbolRotation = spinnerSymbol.Rotation; + spinnerSymbolRotationTolerance = Math.Abs(finalSpinnerSymbolRotation * 0.05f); + }); + + addSeekStep(spinner_start_time + 2500); + AddAssert("symbol rotation rewound", + () => spinnerSymbol.Rotation, () => Is.EqualTo(finalSpinnerSymbolRotation / 2).Within(spinnerSymbolRotationTolerance)); + + addSeekStep(spinner_start_time + 5000); + AddAssert("is symbol rotation almost same", + () => spinnerSymbol.Rotation, () => Is.EqualTo(finalSpinnerSymbolRotation).Within(spinnerSymbolRotationTolerance)); + } + + [Test] + public void TestSymbolRotationDirection([Values(true, false)] bool clockwise) + { + if (clockwise) + transformReplay(flip); + + addSeekStep(5000); + AddAssert("spinner symbol direction correct", () => clockwise ? spinnerSymbol.Rotation > 0 : spinnerSymbol.Rotation < 0); + } + + private Replay flip(Replay scoreReplay) => new Replay + { + Frames = scoreReplay + .Frames + .Cast() + .Select(replayFrame => + { + var flippedPosition = new Vector2(OsuPlayfield.BASE_SIZE.X - replayFrame.Position.X, replayFrame.Position.Y); + return new OsuReplayFrame(replayFrame.Time, flippedPosition, replayFrame.Actions.ToArray()); + }) + .Cast() + .ToList() + }; + + private void addSeekStep(double time) + { + AddStep($"seek to {time}", () => Player.GameplayClockContainer.Seek(time)); + AddUntilStep("wait for seek to finish", () => Player.DrawableRuleset.FrameStableClock.CurrentTime, () => Is.EqualTo(time).Within(100)); + } + + private void transformReplay(Func replayTransformation) => AddStep("set replay", () => + { + var drawableRuleset = this.ChildrenOfType().Single(); + var score = drawableRuleset.ReplayScore; + var transformedScore = new Score + { + ScoreInfo = score.ScoreInfo, + Replay = replayTransformation.Invoke(score.Replay) + }; + drawableRuleset.SetReplayScore(transformedScore); + }); + + protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap + { + HitObjects = new List + { + new Spinner + { + Position = new Vector2(256, 192), + StartTime = spinner_start_time, + Duration = spinner_duration + }, + } + }; + + private class ScoreExposedPlayer : TestPlayer + { + public new ScoreProcessor ScoreProcessor => base.ScoreProcessor; + + public ScoreExposedPlayer() + : base(false, false) + { + } + } + } +} diff --git a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs new file mode 100644 index 0000000000..95438e9588 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs @@ -0,0 +1,146 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Globalization; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions.ObjectExtensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Osu.Objects.Drawables; + +namespace osu.Game.Rulesets.Osu.Skinning.Argon +{ + public class ArgonSpinner : CompositeDrawable + { + private DrawableSpinner drawableSpinner = null!; + + private OsuSpriteText bonusCounter = null!; + + private Container spmContainer = null!; + private OsuSpriteText spmCounter = null!; + + [BackgroundDependencyLoader] + private void load(DrawableHitObject drawableHitObject) + { + RelativeSizeAxes = Axes.Both; + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + + drawableSpinner = (DrawableSpinner)drawableHitObject; + + InternalChildren = new Drawable[] + { + bonusCounter = new OsuSpriteText + { + Alpha = 0, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Font = OsuFont.Default.With(size: 24), + Y = -120, + }, + new ArgonSpinnerDisc + { + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }, + bonusCounter = new OsuSpriteText + { + Alpha = 0, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Font = OsuFont.Default.With(size: 28, weight: FontWeight.Bold), + Y = -100, + }, + spmContainer = new Container + { + Alpha = 0f, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Y = 60, + Children = new[] + { + spmCounter = new OsuSpriteText + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Text = @"0", + Font = OsuFont.Default.With(size: 28, weight: FontWeight.SemiBold) + }, + new OsuSpriteText + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Text = @"SPINS PER MINUTE", + Font = OsuFont.Default.With(size: 16, weight: FontWeight.SemiBold), + Y = 30 + } + } + } + }; + } + + private IBindable gainedBonus = null!; + private IBindable spinsPerMinute = null!; + + protected override void LoadComplete() + { + base.LoadComplete(); + + gainedBonus = drawableSpinner.GainedBonus.GetBoundCopy(); + gainedBonus.BindValueChanged(bonus => + { + bonusCounter.Text = bonus.NewValue.ToString(NumberFormatInfo.InvariantInfo); + bonusCounter.FadeOutFromOne(1500); + bonusCounter.ScaleTo(1.5f).Then().ScaleTo(1f, 1000, Easing.OutQuint); + }); + + spinsPerMinute = drawableSpinner.SpinsPerMinute.GetBoundCopy(); + spinsPerMinute.BindValueChanged(spm => + { + spmCounter.Text = Math.Truncate(spm.NewValue).ToString(@"#0"); + }, true); + + drawableSpinner.ApplyCustomUpdateState += updateStateTransforms; + updateStateTransforms(drawableSpinner, drawableSpinner.State.Value); + } + + protected override void Update() + { + base.Update(); + + if (!spmContainer.IsPresent && drawableSpinner.Result?.TimeStarted != null) + fadeCounterOnTimeStart(); + } + + private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state) + { + if (!(drawableHitObject is DrawableSpinner)) + return; + + fadeCounterOnTimeStart(); + } + + private void fadeCounterOnTimeStart() + { + if (drawableSpinner.Result?.TimeStarted is double startTime) + { + using (BeginAbsoluteSequence(startTime)) + spmContainer.FadeIn(drawableSpinner.HitObject.TimeFadeIn); + } + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + if (drawableSpinner.IsNotNull()) + drawableSpinner.ApplyCustomUpdateState -= updateStateTransforms; + } + } +} diff --git a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinnerDisc.cs b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinnerDisc.cs new file mode 100644 index 0000000000..4669b5b913 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinnerDisc.cs @@ -0,0 +1,247 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Diagnostics; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions.ObjectExtensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Effects; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Utils; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Objects.Drawables; +using osu.Game.Rulesets.Osu.Skinning.Default; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Osu.Skinning.Argon +{ + public class ArgonSpinnerDisc : CompositeDrawable + { + private const float initial_scale = 1f; + private const float idle_alpha = 0.2f; + private const float tracking_alpha = 0.4f; + + private const float idle_centre_size = 80f; + private const float tracking_centre_size = 40f; + + private DrawableSpinner drawableSpinner = null!; + + private readonly BindableBool complete = new BindableBool(); + + private int wholeRotationCount; + + private bool checkNewRotationCount + { + get + { + int rotations = (int)(drawableSpinner.Result.RateAdjustedRotation / 360); + + if (wholeRotationCount == rotations) return false; + + wholeRotationCount = rotations; + return true; + } + } + + private Container disc = null!; + private Container centre = null!; + private CircularContainer fill = null!; + + [BackgroundDependencyLoader] + private void load(DrawableHitObject drawableHitObject) + { + drawableSpinner = (DrawableSpinner)drawableHitObject; + + // we are slightly bigger than our parent, to clip the top and bottom of the circle + // this should probably be revisited when scaled spinners are a thing. + Scale = new Vector2(initial_scale); + + InternalChildren = new Drawable[] + { + disc = new CircularContainer + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + fill = new CircularContainer + { + Name = @"Fill", + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Masking = true, + EdgeEffect = new EdgeEffectParameters + { + Type = EdgeEffectType.Shadow, + Colour = Colour4.FromHex("FC618F").Opacity(1f), + Radius = 40, + }, + Child = new Box + { + RelativeSizeAxes = Axes.Both, + Alpha = 0f, + AlwaysPresent = true, + } + }, + new CircularContainer + { + Name = @"Ring", + Masking = true, + BorderColour = Color4.White, + BorderThickness = 5, + RelativeSizeAxes = Axes.Both, + Child = new Box + { + RelativeSizeAxes = Axes.Both, + Alpha = 0, + AlwaysPresent = true, + } + }, + new ArgonSpinnerTicks(), + } + }, + centre = new Container + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(idle_centre_size), + Children = new[] + { + new RingPiece(10) + { + RelativeSizeAxes = Axes.Both, + Size = new Vector2(0.8f), + }, + new RingPiece(3) + { + RelativeSizeAxes = Axes.Both, + Size = new Vector2(1f), + } + }, + }, + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + drawableSpinner.ApplyCustomUpdateState += updateStateTransforms; + + updateStateTransforms(drawableSpinner, drawableSpinner.State.Value); + } + + protected override void Update() + { + base.Update(); + + complete.Value = Time.Current >= drawableSpinner.Result.TimeCompleted; + + if (complete.Value) + { + if (checkNewRotationCount) + { + fill.FinishTransforms(false, nameof(Alpha)); + fill + .FadeTo(tracking_alpha + 0.2f, 60, Easing.OutExpo) + .Then() + .FadeTo(tracking_alpha, 250, Easing.OutQuint); + } + } + else + { + fill.Alpha = (float)Interpolation.Damp(fill.Alpha, drawableSpinner.RotationTracker.Tracking ? tracking_alpha : idle_alpha, 0.98f, (float)Math.Abs(Clock.ElapsedFrameTime)); + } + + if (centre.Width == idle_centre_size && drawableSpinner.Result?.TimeStarted != null) + updateCentrePieceSize(); + + const float initial_fill_scale = 0.1f; + float targetScale = initial_fill_scale + (0.98f - initial_fill_scale) * drawableSpinner.Progress; + + fill.Scale = new Vector2((float)Interpolation.Lerp(fill.Scale.X, targetScale, Math.Clamp(Math.Abs(Time.Elapsed) / 100, 0, 1))); + disc.Rotation = drawableSpinner.RotationTracker.Rotation; + } + + private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state) + { + if (!(drawableHitObject is DrawableSpinner)) + return; + + Spinner spinner = drawableSpinner.HitObject; + + using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt)) + { + this.ScaleTo(initial_scale); + this.RotateTo(0); + + using (BeginDelayedSequence(spinner.TimePreempt / 2)) + { + // constant ambient rotation to give the spinner "spinning" character. + this.RotateTo((float)(25 * spinner.Duration / 2000), spinner.TimePreempt + spinner.Duration); + } + + using (BeginDelayedSequence(spinner.TimePreempt + spinner.Duration + drawableHitObject.Result.TimeOffset)) + { + switch (state) + { + case ArmedState.Hit: + this.ScaleTo(initial_scale * 1.2f, 320, Easing.Out); + this.RotateTo(Rotation + 180, 320); + break; + + case ArmedState.Miss: + this.ScaleTo(initial_scale * 0.8f, 320, Easing.In); + break; + } + } + } + + using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt)) + { + centre.ScaleTo(0); + disc.ScaleTo(0); + + using (BeginDelayedSequence(spinner.TimePreempt / 2)) + { + centre.ScaleTo(0.3f, spinner.TimePreempt / 4, Easing.OutQuint); + disc.ScaleTo(0.2f, spinner.TimePreempt / 4, Easing.OutQuint); + + using (BeginDelayedSequence(spinner.TimePreempt / 2)) + { + centre.ScaleTo(0.8f, spinner.TimePreempt / 2, Easing.OutQuint); + disc.ScaleTo(1, spinner.TimePreempt / 2, Easing.OutQuint); + } + } + } + + if (drawableSpinner.Result?.TimeStarted != null) + updateCentrePieceSize(); + } + + private void updateCentrePieceSize() + { + Debug.Assert(drawableSpinner.Result?.TimeStarted != null); + + Spinner spinner = drawableSpinner.HitObject; + + using (BeginAbsoluteSequence(drawableSpinner.Result.TimeStarted.Value)) + centre.ResizeTo(new Vector2(tracking_centre_size), spinner.TimePreempt / 2, Easing.OutQuint); + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + if (drawableSpinner.IsNotNull()) + drawableSpinner.ApplyCustomUpdateState -= updateStateTransforms; + } + } +} diff --git a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinnerTicks.cs b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinnerTicks.cs new file mode 100644 index 0000000000..0203432088 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinnerTicks.cs @@ -0,0 +1,61 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Effects; +using osu.Framework.Graphics.Shapes; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Osu.Skinning.Argon +{ + public class ArgonSpinnerTicks : CompositeDrawable + { + [BackgroundDependencyLoader] + private void load() + { + Origin = Anchor.Centre; + Anchor = Anchor.Centre; + RelativeSizeAxes = Axes.Both; + + const float count = 25; + + for (float i = 0; i < count; i++) + { + AddInternal(new CircularContainer + { + RelativePositionAxes = Axes.Both, + Masking = true, + CornerRadius = 5, + BorderColour = Color4.White, + BorderThickness = 2f, + Size = new Vector2(30, 5), + Origin = Anchor.Centre, + Position = new Vector2( + 0.5f + MathF.Sin(i / count * 2 * MathF.PI) / 2 * 0.75f, + 0.5f + MathF.Cos(i / count * 2 * MathF.PI) / 2 * 0.75f + ), + Rotation = -i / count * 360 - 120, + EdgeEffect = new EdgeEffectParameters + { + Type = EdgeEffectType.Shadow, + Colour = Colour4.White.Opacity(0.2f), + Radius = 30, + }, + Children = new[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Alpha = 0, + AlwaysPresent = true, + } + } + }); + } + } + } +} diff --git a/osu.Game.Rulesets.Osu/Skinning/Argon/OsuArgonSkinTransformer.cs b/osu.Game.Rulesets.Osu/Skinning/Argon/OsuArgonSkinTransformer.cs index ead49a8af2..7bc6723afb 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Argon/OsuArgonSkinTransformer.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Argon/OsuArgonSkinTransformer.cs @@ -42,6 +42,9 @@ public OsuArgonSkinTransformer(ISkin skin) case OsuSkinComponents.SliderScorePoint: return new ArgonSliderScorePoint(); + case OsuSkinComponents.SpinnerBody: + return new ArgonSpinner(); + case OsuSkinComponents.ReverseArrow: return new ArgonReverseArrow();