mirror of https://github.com/ppy/osu
Merge pull request #20406 from frenzibyte/argon-spinner
Add very basic "argon" spinner
This commit is contained in:
commit
2a5556de33
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@ -7,7 +7,6 @@
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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@ -43,7 +42,6 @@ protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storybo
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=> new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
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private DrawableSpinner drawableSpinner = null!;
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private SpriteIcon spinnerSymbol => drawableSpinner.ChildrenOfType<SpriteIcon>().Single();
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[SetUpSteps]
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public override void SetUpSteps()
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@ -77,7 +75,6 @@ public void TestSpinnerMiddleRewindingRotation()
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{
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double finalCumulativeTrackerRotation = 0;
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double finalTrackerRotation = 0, trackerRotationTolerance = 0;
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double finalSpinnerSymbolRotation = 0, spinnerSymbolRotationTolerance = 0;
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addSeekStep(spinner_start_time + 5000);
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AddStep("retrieve disc rotation", () =>
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@ -85,11 +82,6 @@ public void TestSpinnerMiddleRewindingRotation()
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finalTrackerRotation = drawableSpinner.RotationTracker.Rotation;
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trackerRotationTolerance = Math.Abs(finalTrackerRotation * 0.05f);
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});
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AddStep("retrieve spinner symbol rotation", () =>
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{
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finalSpinnerSymbolRotation = spinnerSymbol.Rotation;
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spinnerSymbolRotationTolerance = Math.Abs(finalSpinnerSymbolRotation * 0.05f);
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});
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AddStep("retrieve cumulative disc rotation", () => finalCumulativeTrackerRotation = drawableSpinner.Result.RateAdjustedRotation);
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addSeekStep(spinner_start_time + 2500);
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@ -98,8 +90,6 @@ public void TestSpinnerMiddleRewindingRotation()
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// due to the exponential damping applied we're allowing a larger margin of error of about 10%
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// (5% relative to the final rotation value, but we're half-way through the spin).
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() => drawableSpinner.RotationTracker.Rotation, () => Is.EqualTo(finalTrackerRotation / 2).Within(trackerRotationTolerance));
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AddAssert("symbol rotation rewound",
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() => spinnerSymbol.Rotation, () => Is.EqualTo(finalSpinnerSymbolRotation / 2).Within(spinnerSymbolRotationTolerance));
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AddAssert("is cumulative rotation rewound",
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// cumulative rotation is not damped, so we're treating it as the "ground truth" and allowing a comparatively smaller margin of error.
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() => drawableSpinner.Result.RateAdjustedRotation, () => Is.EqualTo(finalCumulativeTrackerRotation / 2).Within(100));
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@ -107,8 +97,6 @@ public void TestSpinnerMiddleRewindingRotation()
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addSeekStep(spinner_start_time + 5000);
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AddAssert("is disc rotation almost same",
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() => drawableSpinner.RotationTracker.Rotation, () => Is.EqualTo(finalTrackerRotation).Within(trackerRotationTolerance));
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AddAssert("is symbol rotation almost same",
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() => spinnerSymbol.Rotation, () => Is.EqualTo(finalSpinnerSymbolRotation).Within(spinnerSymbolRotationTolerance));
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AddAssert("is cumulative rotation almost same",
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() => drawableSpinner.Result.RateAdjustedRotation, () => Is.EqualTo(finalCumulativeTrackerRotation).Within(100));
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}
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@ -122,7 +110,6 @@ public void TestRotationDirection([Values(true, false)] bool clockwise)
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addSeekStep(5000);
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AddAssert("disc spin direction correct", () => clockwise ? drawableSpinner.RotationTracker.Rotation > 0 : drawableSpinner.RotationTracker.Rotation < 0);
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AddAssert("spinner symbol direction correct", () => clockwise ? spinnerSymbol.Rotation > 0 : spinnerSymbol.Rotation < 0);
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}
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private Replay flip(Replay scoreReplay) => new Replay
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@ -0,0 +1,149 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Skinning;
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using osu.Game.Storyboards;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public class TestSceneTrianglesSpinnerRotation : TestSceneOsuPlayer
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{
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private const double spinner_start_time = 100;
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private const double spinner_duration = 6000;
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[Resolved]
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private SkinManager skinManager { get; set; } = null!;
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[Resolved]
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private AudioManager audioManager { get; set; } = null!;
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protected override bool Autoplay => true;
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protected override TestPlayer CreatePlayer(Ruleset ruleset) => new ScoreExposedPlayer();
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protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null)
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=> new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
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private DrawableSpinner drawableSpinner = null!;
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private SpriteIcon spinnerSymbol => drawableSpinner.ChildrenOfType<SpriteIcon>().Single();
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[SetUpSteps]
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddStep("set triangles skin", () => skinManager.CurrentSkinInfo.Value = TrianglesSkin.CreateInfo().ToLiveUnmanaged());
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AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
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AddStep("retrieve spinner", () => drawableSpinner = (DrawableSpinner)Player.DrawableRuleset.Playfield.AllHitObjects.First());
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}
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[Test]
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public void TestSymbolMiddleRewindingRotation()
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{
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double finalSpinnerSymbolRotation = 0, spinnerSymbolRotationTolerance = 0;
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addSeekStep(spinner_start_time + 5000);
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AddStep("retrieve spinner symbol rotation", () =>
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{
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finalSpinnerSymbolRotation = spinnerSymbol.Rotation;
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spinnerSymbolRotationTolerance = Math.Abs(finalSpinnerSymbolRotation * 0.05f);
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});
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addSeekStep(spinner_start_time + 2500);
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AddAssert("symbol rotation rewound",
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() => spinnerSymbol.Rotation, () => Is.EqualTo(finalSpinnerSymbolRotation / 2).Within(spinnerSymbolRotationTolerance));
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addSeekStep(spinner_start_time + 5000);
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AddAssert("is symbol rotation almost same",
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() => spinnerSymbol.Rotation, () => Is.EqualTo(finalSpinnerSymbolRotation).Within(spinnerSymbolRotationTolerance));
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}
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[Test]
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public void TestSymbolRotationDirection([Values(true, false)] bool clockwise)
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{
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if (clockwise)
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transformReplay(flip);
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addSeekStep(5000);
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AddAssert("spinner symbol direction correct", () => clockwise ? spinnerSymbol.Rotation > 0 : spinnerSymbol.Rotation < 0);
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}
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private Replay flip(Replay scoreReplay) => new Replay
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{
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Frames = scoreReplay
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.Frames
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.Cast<OsuReplayFrame>()
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.Select(replayFrame =>
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{
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var flippedPosition = new Vector2(OsuPlayfield.BASE_SIZE.X - replayFrame.Position.X, replayFrame.Position.Y);
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return new OsuReplayFrame(replayFrame.Time, flippedPosition, replayFrame.Actions.ToArray());
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})
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.Cast<ReplayFrame>()
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.ToList()
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};
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private void addSeekStep(double time)
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{
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AddStep($"seek to {time}", () => Player.GameplayClockContainer.Seek(time));
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AddUntilStep("wait for seek to finish", () => Player.DrawableRuleset.FrameStableClock.CurrentTime, () => Is.EqualTo(time).Within(100));
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}
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private void transformReplay(Func<Replay, Replay> replayTransformation) => AddStep("set replay", () =>
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{
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var drawableRuleset = this.ChildrenOfType<DrawableOsuRuleset>().Single();
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var score = drawableRuleset.ReplayScore;
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var transformedScore = new Score
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{
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ScoreInfo = score.ScoreInfo,
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Replay = replayTransformation.Invoke(score.Replay)
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};
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drawableRuleset.SetReplayScore(transformedScore);
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});
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap
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{
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HitObjects = new List<HitObject>
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{
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new Spinner
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{
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Position = new Vector2(256, 192),
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StartTime = spinner_start_time,
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Duration = spinner_duration
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},
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}
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};
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private class ScoreExposedPlayer : TestPlayer
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{
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public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
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public ScoreExposedPlayer()
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: base(false, false)
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{
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}
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}
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}
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}
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@ -0,0 +1,146 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Globalization;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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namespace osu.Game.Rulesets.Osu.Skinning.Argon
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{
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public class ArgonSpinner : CompositeDrawable
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{
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private DrawableSpinner drawableSpinner = null!;
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private OsuSpriteText bonusCounter = null!;
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private Container spmContainer = null!;
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private OsuSpriteText spmCounter = null!;
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[BackgroundDependencyLoader]
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private void load(DrawableHitObject drawableHitObject)
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{
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RelativeSizeAxes = Axes.Both;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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drawableSpinner = (DrawableSpinner)drawableHitObject;
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InternalChildren = new Drawable[]
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{
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bonusCounter = new OsuSpriteText
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{
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Alpha = 0,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Font = OsuFont.Default.With(size: 24),
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Y = -120,
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},
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new ArgonSpinnerDisc
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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bonusCounter = new OsuSpriteText
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{
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Alpha = 0,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Font = OsuFont.Default.With(size: 28, weight: FontWeight.Bold),
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Y = -100,
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},
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spmContainer = new Container
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{
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Alpha = 0f,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Y = 60,
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Children = new[]
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{
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spmCounter = new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Text = @"0",
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Font = OsuFont.Default.With(size: 28, weight: FontWeight.SemiBold)
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},
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new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Text = @"SPINS PER MINUTE",
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Font = OsuFont.Default.With(size: 16, weight: FontWeight.SemiBold),
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Y = 30
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}
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}
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}
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};
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}
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private IBindable<double> gainedBonus = null!;
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private IBindable<double> spinsPerMinute = null!;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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gainedBonus = drawableSpinner.GainedBonus.GetBoundCopy();
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gainedBonus.BindValueChanged(bonus =>
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{
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bonusCounter.Text = bonus.NewValue.ToString(NumberFormatInfo.InvariantInfo);
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bonusCounter.FadeOutFromOne(1500);
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bonusCounter.ScaleTo(1.5f).Then().ScaleTo(1f, 1000, Easing.OutQuint);
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});
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spinsPerMinute = drawableSpinner.SpinsPerMinute.GetBoundCopy();
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spinsPerMinute.BindValueChanged(spm =>
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{
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spmCounter.Text = Math.Truncate(spm.NewValue).ToString(@"#0");
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}, true);
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drawableSpinner.ApplyCustomUpdateState += updateStateTransforms;
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updateStateTransforms(drawableSpinner, drawableSpinner.State.Value);
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}
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protected override void Update()
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{
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base.Update();
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if (!spmContainer.IsPresent && drawableSpinner.Result?.TimeStarted != null)
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fadeCounterOnTimeStart();
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}
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private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
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{
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if (!(drawableHitObject is DrawableSpinner))
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return;
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fadeCounterOnTimeStart();
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}
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private void fadeCounterOnTimeStart()
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{
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if (drawableSpinner.Result?.TimeStarted is double startTime)
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{
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using (BeginAbsoluteSequence(startTime))
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spmContainer.FadeIn(drawableSpinner.HitObject.TimeFadeIn);
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}
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (drawableSpinner.IsNotNull())
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drawableSpinner.ApplyCustomUpdateState -= updateStateTransforms;
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}
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}
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}
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@ -0,0 +1,247 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
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// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
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using System.Diagnostics;
|
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using osu.Framework.Allocation;
|
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
|
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Objects.Drawables;
|
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Skinning.Default;
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using osuTK;
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using osuTK.Graphics;
|
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namespace osu.Game.Rulesets.Osu.Skinning.Argon
|
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{
|
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public class ArgonSpinnerDisc : CompositeDrawable
|
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{
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private const float initial_scale = 1f;
|
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private const float idle_alpha = 0.2f;
|
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private const float tracking_alpha = 0.4f;
|
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private const float idle_centre_size = 80f;
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private const float tracking_centre_size = 40f;
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private DrawableSpinner drawableSpinner = null!;
|
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|
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private readonly BindableBool complete = new BindableBool();
|
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|
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private int wholeRotationCount;
|
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|
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private bool checkNewRotationCount
|
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{
|
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get
|
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{
|
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int rotations = (int)(drawableSpinner.Result.RateAdjustedRotation / 360);
|
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|
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if (wholeRotationCount == rotations) return false;
|
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|
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wholeRotationCount = rotations;
|
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return true;
|
||||
}
|
||||
}
|
||||
|
||||
private Container disc = null!;
|
||||
private Container centre = null!;
|
||||
private CircularContainer fill = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(DrawableHitObject drawableHitObject)
|
||||
{
|
||||
drawableSpinner = (DrawableSpinner)drawableHitObject;
|
||||
|
||||
// we are slightly bigger than our parent, to clip the top and bottom of the circle
|
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// this should probably be revisited when scaled spinners are a thing.
|
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Scale = new Vector2(initial_scale);
|
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|
||||
InternalChildren = new Drawable[]
|
||||
{
|
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disc = new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
fill = new CircularContainer
|
||||
{
|
||||
Name = @"Fill",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
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Type = EdgeEffectType.Shadow,
|
||||
Colour = Colour4.FromHex("FC618F").Opacity(1f),
|
||||
Radius = 40,
|
||||
},
|
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Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0f,
|
||||
AlwaysPresent = true,
|
||||
}
|
||||
},
|
||||
new CircularContainer
|
||||
{
|
||||
Name = @"Ring",
|
||||
Masking = true,
|
||||
BorderColour = Color4.White,
|
||||
BorderThickness = 5,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true,
|
||||
}
|
||||
},
|
||||
new ArgonSpinnerTicks(),
|
||||
}
|
||||
},
|
||||
centre = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(idle_centre_size),
|
||||
Children = new[]
|
||||
{
|
||||
new RingPiece(10)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(0.8f),
|
||||
},
|
||||
new RingPiece(3)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(1f),
|
||||
}
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
drawableSpinner.ApplyCustomUpdateState += updateStateTransforms;
|
||||
|
||||
updateStateTransforms(drawableSpinner, drawableSpinner.State.Value);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
complete.Value = Time.Current >= drawableSpinner.Result.TimeCompleted;
|
||||
|
||||
if (complete.Value)
|
||||
{
|
||||
if (checkNewRotationCount)
|
||||
{
|
||||
fill.FinishTransforms(false, nameof(Alpha));
|
||||
fill
|
||||
.FadeTo(tracking_alpha + 0.2f, 60, Easing.OutExpo)
|
||||
.Then()
|
||||
.FadeTo(tracking_alpha, 250, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
fill.Alpha = (float)Interpolation.Damp(fill.Alpha, drawableSpinner.RotationTracker.Tracking ? tracking_alpha : idle_alpha, 0.98f, (float)Math.Abs(Clock.ElapsedFrameTime));
|
||||
}
|
||||
|
||||
if (centre.Width == idle_centre_size && drawableSpinner.Result?.TimeStarted != null)
|
||||
updateCentrePieceSize();
|
||||
|
||||
const float initial_fill_scale = 0.1f;
|
||||
float targetScale = initial_fill_scale + (0.98f - initial_fill_scale) * drawableSpinner.Progress;
|
||||
|
||||
fill.Scale = new Vector2((float)Interpolation.Lerp(fill.Scale.X, targetScale, Math.Clamp(Math.Abs(Time.Elapsed) / 100, 0, 1)));
|
||||
disc.Rotation = drawableSpinner.RotationTracker.Rotation;
|
||||
}
|
||||
|
||||
private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
|
||||
{
|
||||
if (!(drawableHitObject is DrawableSpinner))
|
||||
return;
|
||||
|
||||
Spinner spinner = drawableSpinner.HitObject;
|
||||
|
||||
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt))
|
||||
{
|
||||
this.ScaleTo(initial_scale);
|
||||
this.RotateTo(0);
|
||||
|
||||
using (BeginDelayedSequence(spinner.TimePreempt / 2))
|
||||
{
|
||||
// constant ambient rotation to give the spinner "spinning" character.
|
||||
this.RotateTo((float)(25 * spinner.Duration / 2000), spinner.TimePreempt + spinner.Duration);
|
||||
}
|
||||
|
||||
using (BeginDelayedSequence(spinner.TimePreempt + spinner.Duration + drawableHitObject.Result.TimeOffset))
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Hit:
|
||||
this.ScaleTo(initial_scale * 1.2f, 320, Easing.Out);
|
||||
this.RotateTo(Rotation + 180, 320);
|
||||
break;
|
||||
|
||||
case ArmedState.Miss:
|
||||
this.ScaleTo(initial_scale * 0.8f, 320, Easing.In);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt))
|
||||
{
|
||||
centre.ScaleTo(0);
|
||||
disc.ScaleTo(0);
|
||||
|
||||
using (BeginDelayedSequence(spinner.TimePreempt / 2))
|
||||
{
|
||||
centre.ScaleTo(0.3f, spinner.TimePreempt / 4, Easing.OutQuint);
|
||||
disc.ScaleTo(0.2f, spinner.TimePreempt / 4, Easing.OutQuint);
|
||||
|
||||
using (BeginDelayedSequence(spinner.TimePreempt / 2))
|
||||
{
|
||||
centre.ScaleTo(0.8f, spinner.TimePreempt / 2, Easing.OutQuint);
|
||||
disc.ScaleTo(1, spinner.TimePreempt / 2, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (drawableSpinner.Result?.TimeStarted != null)
|
||||
updateCentrePieceSize();
|
||||
}
|
||||
|
||||
private void updateCentrePieceSize()
|
||||
{
|
||||
Debug.Assert(drawableSpinner.Result?.TimeStarted != null);
|
||||
|
||||
Spinner spinner = drawableSpinner.HitObject;
|
||||
|
||||
using (BeginAbsoluteSequence(drawableSpinner.Result.TimeStarted.Value))
|
||||
centre.ResizeTo(new Vector2(tracking_centre_size), spinner.TimePreempt / 2, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (drawableSpinner.IsNotNull())
|
||||
drawableSpinner.ApplyCustomUpdateState -= updateStateTransforms;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,61 @@
|
|||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Skinning.Argon
|
||||
{
|
||||
public class ArgonSpinnerTicks : CompositeDrawable
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
Anchor = Anchor.Centre;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
const float count = 25;
|
||||
|
||||
for (float i = 0; i < count; i++)
|
||||
{
|
||||
AddInternal(new CircularContainer
|
||||
{
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Masking = true,
|
||||
CornerRadius = 5,
|
||||
BorderColour = Color4.White,
|
||||
BorderThickness = 2f,
|
||||
Size = new Vector2(30, 5),
|
||||
Origin = Anchor.Centre,
|
||||
Position = new Vector2(
|
||||
0.5f + MathF.Sin(i / count * 2 * MathF.PI) / 2 * 0.75f,
|
||||
0.5f + MathF.Cos(i / count * 2 * MathF.PI) / 2 * 0.75f
|
||||
),
|
||||
Rotation = -i / count * 360 - 120,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Colour = Colour4.White.Opacity(0.2f),
|
||||
Radius = 30,
|
||||
},
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true,
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -42,6 +42,9 @@ public OsuArgonSkinTransformer(ISkin skin)
|
|||
case OsuSkinComponents.SliderScorePoint:
|
||||
return new ArgonSliderScorePoint();
|
||||
|
||||
case OsuSkinComponents.SpinnerBody:
|
||||
return new ArgonSpinner();
|
||||
|
||||
case OsuSkinComponents.ReverseArrow:
|
||||
return new ArgonReverseArrow();
|
||||
|
||||
|
|
Loading…
Reference in New Issue