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https://github.com/ppy/osu
synced 2024-12-22 14:54:35 +00:00
Remove obsoleted tournament migration flow
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bdc6755ee2
commit
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@ -49,7 +49,7 @@ namespace osu.Game.Tournament.Tests.NonVisual
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// manual cleaning so we can prepare a config file.
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storage.DeleteDirectory(string.Empty);
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using (var storageConfig = new TournamentStorageManager(storage))
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using (var storageConfig = new TournamentConfigManager(storage))
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storageConfig.SetValue(StorageConfig.CurrentTournament, custom_tournament);
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try
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@ -66,82 +66,5 @@ namespace osu.Game.Tournament.Tests.NonVisual
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}
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}
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}
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[Test]
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public void TestMigration()
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{
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using (HeadlessGameHost host = new TestRunHeadlessGameHost(nameof(TestMigration), null)) // don't use clean run as we are writing test files for migration.
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{
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string osuRoot = Path.Combine(host.UserStoragePaths.First(), nameof(TestMigration));
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string configFile = Path.Combine(osuRoot, "tournament.ini");
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if (File.Exists(configFile))
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File.Delete(configFile);
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// Recreate the old setup that uses "tournament" as the base path.
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string oldPath = Path.Combine(osuRoot, "tournament");
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string videosPath = Path.Combine(oldPath, "Videos");
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string modsPath = Path.Combine(oldPath, "Mods");
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string flagsPath = Path.Combine(oldPath, "Flags");
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Directory.CreateDirectory(videosPath);
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Directory.CreateDirectory(modsPath);
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Directory.CreateDirectory(flagsPath);
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// Define testing files corresponding to the specific file migrations that are needed
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string bracketFile = Path.Combine(osuRoot, TournamentGameBase.BRACKET_FILENAME);
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string drawingsConfig = Path.Combine(osuRoot, "drawings.ini");
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string drawingsFile = Path.Combine(osuRoot, "drawings.txt");
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string drawingsResult = Path.Combine(osuRoot, "drawings_results.txt");
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// Define sample files to test recursive copying
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string videoFile = Path.Combine(videosPath, "video.mp4");
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string modFile = Path.Combine(modsPath, "mod.png");
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string flagFile = Path.Combine(flagsPath, "flag.png");
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File.WriteAllText(bracketFile, "{}");
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File.WriteAllText(drawingsConfig, "test");
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File.WriteAllText(drawingsFile, "test");
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File.WriteAllText(drawingsResult, "test");
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File.WriteAllText(videoFile, "test");
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File.WriteAllText(modFile, "test");
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File.WriteAllText(flagFile, "test");
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try
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{
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var osu = LoadTournament(host);
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var storage = osu.Dependencies.Get<Storage>();
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string migratedPath = Path.Combine(host.Storage.GetFullPath("."), "tournaments", "default");
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videosPath = Path.Combine(migratedPath, "Videos");
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modsPath = Path.Combine(migratedPath, "Mods");
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flagsPath = Path.Combine(migratedPath, "Flags");
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videoFile = Path.Combine(videosPath, "video.mp4");
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modFile = Path.Combine(modsPath, "mod.png");
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flagFile = Path.Combine(flagsPath, "flag.png");
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Assert.That(storage.GetFullPath("."), Is.EqualTo(migratedPath));
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Assert.True(storage.Exists(TournamentGameBase.BRACKET_FILENAME));
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Assert.True(storage.Exists("drawings.txt"));
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Assert.True(storage.Exists("drawings_results.txt"));
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Assert.True(storage.Exists("drawings.ini"));
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Assert.True(storage.Exists(videoFile));
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Assert.True(storage.Exists(modFile));
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Assert.True(storage.Exists(flagFile));
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}
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finally
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{
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host.Exit();
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}
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}
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}
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}
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}
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@ -8,14 +8,23 @@ using osu.Framework.Platform;
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namespace osu.Game.Tournament.Configuration
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{
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public class TournamentStorageManager : IniConfigManager<StorageConfig>
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public class TournamentConfigManager : IniConfigManager<StorageConfig>
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{
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protected override string Filename => "tournament.ini";
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public TournamentStorageManager(Storage storage)
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private const string default_tournament = "default";
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public TournamentConfigManager(Storage storage)
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: base(storage)
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{
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}
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protected override void InitialiseDefaults()
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{
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base.InitialiseDefaults();
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SetDefault(StorageConfig.CurrentTournament, default_tournament);
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}
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}
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public enum StorageConfig
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@ -1,10 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Collections.Generic;
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using System.IO;
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using osu.Framework.Bindables;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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@ -13,35 +10,28 @@ using osu.Game.Tournament.Configuration;
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namespace osu.Game.Tournament.IO
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{
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public class TournamentStorage : MigratableStorage
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public class TournamentStorage : WrappedStorage
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{
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private const string default_tournament = "default";
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private readonly Storage storage;
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/// <summary>
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/// The storage where all tournaments are located.
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/// </summary>
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public readonly Storage AllTournaments;
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private readonly TournamentStorageManager storageConfig;
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public readonly Bindable<string> CurrentTournament;
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protected TournamentConfigManager TournamentConfigManager { get; }
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public TournamentStorage(Storage storage)
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: base(storage.GetStorageForDirectory("tournaments"), string.Empty)
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{
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this.storage = storage;
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AllTournaments = UnderlyingStorage;
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storageConfig = new TournamentStorageManager(storage);
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TournamentConfigManager = new TournamentConfigManager(storage);
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if (storage.Exists("tournament.ini"))
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{
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ChangeTargetStorage(AllTournaments.GetStorageForDirectory(storageConfig.Get<string>(StorageConfig.CurrentTournament)));
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}
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else
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Migrate(AllTournaments.GetStorageForDirectory(default_tournament));
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CurrentTournament = TournamentConfigManager.GetBindable<string>(StorageConfig.CurrentTournament);
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ChangeTargetStorage(AllTournaments.GetStorageForDirectory(CurrentTournament.Value));
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CurrentTournament = storageConfig.GetBindable<string>(StorageConfig.CurrentTournament);
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Logger.Log("Using tournament storage: " + GetFullPath(string.Empty));
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CurrentTournament.BindValueChanged(updateTournament);
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@ -53,62 +43,6 @@ namespace osu.Game.Tournament.IO
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Logger.Log("Changing tournament storage: " + GetFullPath(string.Empty));
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}
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protected override void ChangeTargetStorage(Storage newStorage)
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{
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// due to an unfortunate oversight, on OSes that are sensitive to pathname casing
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// the custom flags directory needed to be named `Flags` (uppercase),
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// while custom mods and videos directories needed to be named `mods` and `videos` respectively (lowercase).
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// to unify handling to uppercase, move any non-compliant directories automatically for the user to migrate.
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// can be removed 20220528
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if (newStorage.ExistsDirectory("flags"))
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AttemptOperation(() => Directory.Move(newStorage.GetFullPath("flags"), newStorage.GetFullPath("Flags")));
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if (newStorage.ExistsDirectory("mods"))
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AttemptOperation(() => Directory.Move(newStorage.GetFullPath("mods"), newStorage.GetFullPath("Mods")));
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if (newStorage.ExistsDirectory("videos"))
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AttemptOperation(() => Directory.Move(newStorage.GetFullPath("videos"), newStorage.GetFullPath("Videos")));
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base.ChangeTargetStorage(newStorage);
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}
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public IEnumerable<string> ListTournaments() => AllTournaments.GetDirectories(string.Empty);
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public override bool Migrate(Storage newStorage)
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{
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// this migration only happens once on moving to the per-tournament storage system.
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// listed files are those known at that point in time.
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// this can be removed at some point in the future (6 months obsoletion would mean 2021-04-19)
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var source = new DirectoryInfo(storage.GetFullPath("tournament"));
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var destination = new DirectoryInfo(newStorage.GetFullPath("."));
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if (source.Exists)
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{
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Logger.Log("Migrating tournament assets to default tournament storage.");
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CopyRecursive(source, destination);
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DeleteRecursive(source);
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}
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moveFileIfExists(TournamentGameBase.BRACKET_FILENAME, destination);
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moveFileIfExists("drawings.txt", destination);
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moveFileIfExists("drawings_results.txt", destination);
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moveFileIfExists("drawings.ini", destination);
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ChangeTargetStorage(newStorage);
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storageConfig.SetValue(StorageConfig.CurrentTournament, default_tournament);
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storageConfig.Save();
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return true;
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}
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private void moveFileIfExists(string file, DirectoryInfo destination)
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{
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if (!storage.Exists(file))
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return;
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Logger.Log($"Migrating {file} to default tournament storage.");
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var fileInfo = new System.IO.FileInfo(storage.GetFullPath(file));
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AttemptOperation(() => fileInfo.CopyTo(Path.Combine(destination.FullName, fileInfo.Name), true));
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fileInfo.Delete();
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}
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}
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}
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