mirror of
https://github.com/ppy/osu
synced 2025-01-05 05:39:49 +00:00
Add test scene for basic touchscreen detection scenarios
This commit is contained in:
parent
2f6ff893b5
commit
29d4d81eaa
134
osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModTouchDevice.cs
Normal file
134
osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModTouchDevice.cs
Normal file
@ -0,0 +1,134 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Mods
|
||||
{
|
||||
public partial class TestSceneOsuModTouchDevice : PlayerTestScene
|
||||
{
|
||||
private TestOnScreenDisplay testOnScreenDisplay = null!;
|
||||
|
||||
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) =>
|
||||
new OsuBeatmap
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new HitCircle
|
||||
{
|
||||
Position = OsuPlayfield.BASE_SIZE / 2,
|
||||
StartTime = 0,
|
||||
},
|
||||
new HitCircle
|
||||
{
|
||||
Position = OsuPlayfield.BASE_SIZE / 2,
|
||||
StartTime = 5000,
|
||||
},
|
||||
},
|
||||
Breaks =
|
||||
{
|
||||
new BreakPeriod(2000, 3000)
|
||||
}
|
||||
};
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Add(testOnScreenDisplay = new TestOnScreenDisplay());
|
||||
Dependencies.CacheAs<OnScreenDisplay>(testOnScreenDisplay);
|
||||
}
|
||||
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
base.SetUpSteps();
|
||||
AddStep("reset OSD toast count", () => testOnScreenDisplay.ToastCount = 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFirstObjectTouched()
|
||||
{
|
||||
AddUntilStep("wait until 0 near", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(0).Within(500));
|
||||
AddStep("slow down", () => Player.GameplayClockContainer.AdjustmentsFromMods.Frequency.Value = 0.2);
|
||||
AddUntilStep("wait until 0", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(0));
|
||||
AddStep("touch circle", () =>
|
||||
{
|
||||
var touch = new Touch(TouchSource.Touch1, Player.DrawableRuleset.Playfield.ScreenSpaceDrawQuad.Centre);
|
||||
InputManager.BeginTouch(touch);
|
||||
InputManager.EndTouch(touch);
|
||||
});
|
||||
AddAssert("touch device mod activated", () => Player.Score.ScoreInfo.Mods, () => Has.One.InstanceOf<OsuModTouchDevice>());
|
||||
AddAssert("no toasts displayed", () => testOnScreenDisplay.ToastCount, () => Is.Zero);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestTouchDuringBreak()
|
||||
{
|
||||
AddUntilStep("wait until 2000 near", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(2000).Within(500));
|
||||
AddStep("slow down", () => Player.GameplayClockContainer.AdjustmentsFromMods.Frequency.Value = 0.2);
|
||||
AddUntilStep("wait until 2000", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(2000));
|
||||
AddStep("touch playfield", () =>
|
||||
{
|
||||
var touch = new Touch(TouchSource.Touch1, Player.DrawableRuleset.Playfield.ScreenSpaceDrawQuad.Centre);
|
||||
InputManager.BeginTouch(touch);
|
||||
InputManager.EndTouch(touch);
|
||||
});
|
||||
AddAssert("touch device mod not activated", () => Player.Score.ScoreInfo.Mods, () => Has.None.InstanceOf<OsuModTouchDevice>());
|
||||
AddAssert("no toasts displayed", () => testOnScreenDisplay.ToastCount, () => Is.Zero);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSecondObjectTouched()
|
||||
{
|
||||
// ensure mouse is active (and that it's not suppressed due to touches in previous tests)
|
||||
AddStep("click mouse", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddUntilStep("wait until 0 near", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(0).Within(500));
|
||||
AddStep("slow down", () => Player.GameplayClockContainer.AdjustmentsFromMods.Frequency.Value = 0.2);
|
||||
AddUntilStep("wait until 0", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(0));
|
||||
AddStep("click circle", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(Player.DrawableRuleset.Playfield.ScreenSpaceDrawQuad.Centre);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
AddAssert("touch device mod not activated", () => Player.Mods.Value, () => Has.No.InstanceOf<OsuModTouchDevice>());
|
||||
|
||||
AddStep("speed back up", () => Player.GameplayClockContainer.AdjustmentsFromMods.Frequency.Value = 1);
|
||||
AddUntilStep("wait until 5000 near", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(5000).Within(500));
|
||||
AddStep("slow down", () => Player.GameplayClockContainer.AdjustmentsFromMods.Frequency.Value = 0.2);
|
||||
AddUntilStep("wait until 5000", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(5000));
|
||||
AddStep("touch playfield", () =>
|
||||
{
|
||||
var touch = new Touch(TouchSource.Touch1, Player.DrawableRuleset.Playfield.ScreenSpaceDrawQuad.Centre);
|
||||
InputManager.BeginTouch(touch);
|
||||
InputManager.EndTouch(touch);
|
||||
});
|
||||
AddAssert("touch device mod activated", () => Player.Score.ScoreInfo.Mods, () => Has.One.InstanceOf<OsuModTouchDevice>());
|
||||
AddAssert("toast displayed", () => testOnScreenDisplay.ToastCount, () => Is.EqualTo(1));
|
||||
}
|
||||
|
||||
private partial class TestOnScreenDisplay : OnScreenDisplay
|
||||
{
|
||||
public int ToastCount { get; set; }
|
||||
|
||||
protected override void DisplayTemporarily(Drawable toDisplay)
|
||||
{
|
||||
base.DisplayTemporarily(toDisplay);
|
||||
ToastCount++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -858,7 +858,10 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
|
||||
AddStep("close settings sidebar", () => InputManager.Key(Key.Escape));
|
||||
|
||||
PushAndConfirm(() => new TestPlaySongSelect());
|
||||
Screens.Select.SongSelect songSelect = null;
|
||||
PushAndConfirm(() => songSelect = new TestPlaySongSelect());
|
||||
AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
|
||||
|
||||
AddStep("switch to osu! ruleset", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.LControl);
|
||||
|
Loading…
Reference in New Issue
Block a user