Update framework and simplify some references.

This commit is contained in:
Dean Herbert 2016-10-12 19:52:49 +09:00
parent 61d5c7c56d
commit 29d223dc41
4 changed files with 6 additions and 4 deletions

@ -1 +1 @@
Subproject commit c6105574275ac3bed45a45feb77b34bedda925a8
Subproject commit 7439250a63dd451f34dbc08ecf68a196cf8e479f

View File

@ -9,6 +9,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Transformations;
using osu.Game.GameModes.Backgrounds;
using OpenTK.Graphics;
using osu.Framework;
namespace osu.Game.GameModes.Menu
{
@ -23,7 +24,7 @@ namespace osu.Game.GameModes.Menu
protected override BackgroundMode CreateBackground() => new BackgroundModeEmpty();
public override void Load(Framework.BaseGame game)
public override void Load(BaseGame game)
{
base.Load(game);

View File

@ -9,6 +9,7 @@ using osu.Game.Beatmaps.Objects;
using osu.Game.Beatmaps.Objects.Osu;
using OpenTK;
using System.Diagnostics;
using osu.Framework;
namespace osu.Game.GameModes.Play.Osu
{
@ -28,7 +29,7 @@ namespace osu.Game.GameModes.Play.Osu
}
}
public override void Load(Framework.BaseGame game)
public override void Load(BaseGame game)
{
base.Load(game);

View File

@ -13,7 +13,7 @@ using osu.Game.Overlays;
namespace osu.Game
{
public class OsuGameBase : Framework.BaseGame
public class OsuGameBase : BaseGame
{
internal OsuConfigManager Config = new OsuConfigManager();