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fix values
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@ -78,9 +78,9 @@ namespace osu.Game.Rulesets.Osu.Objects
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TimePreempt = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450);
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TimePreempt = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450);
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TimeFadein = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1200, 800, 300);
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TimeFadein = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1200, 800, 300);
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HitWindow50 = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 100, 150, 200);
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HitWindow50 = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 200, 150, 100);
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HitWindow100 = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 60, 100, 140);
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HitWindow100 = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 140, 100, 60);
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HitWindow300 = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 20, 50, 80);
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HitWindow300 = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 80, 50, 20);
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Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2;
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Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2;
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}
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}
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