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Fix editor setting arbitrary beat divisor
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@ -292,7 +292,7 @@ namespace osu.Game.Screens.Edit
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dependencies.CacheAs<IEditorChangeHandler>(changeHandler);
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}
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beatDivisor.Value = editorBeatmap.BeatmapInfo.BeatDivisor;
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beatDivisor.SetArbitraryDivisor(editorBeatmap.BeatmapInfo.BeatDivisor);
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beatDivisor.BindValueChanged(divisor => editorBeatmap.BeatmapInfo.BeatDivisor = divisor.NewValue);
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updateLastSavedHash();
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