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Add test coverage of mouse wheel scroll adjusting volume
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Configuration;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Beatmaps.IO;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Navigation
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{
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public class TestSceneMouseWheelVolumeAdjust : OsuGameTestScene
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{
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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// Headless tests are always at minimum volume. This covers interactive tests, matching that initial value.
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AddStep("Set volume to min", () => Game.Audio.Volume.Value = 0);
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AddAssert("Volume is min", () => Game.Audio.AggregateVolume.Value == 0);
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AddStep("Move mouse to centre", () => InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.Centre));
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}
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[Test]
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public void TestAdjustVolumeFromMainMenu()
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{
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// First scroll makes volume controls appear, second adjusts volume.
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AddRepeatStep("Adjust volume using mouse wheel", () => InputManager.ScrollVerticalBy(5), 2);
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AddUntilStep("Volume is above zero", () => Game.Audio.AggregateVolume.Value > 0);
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}
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[Test]
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public void TestAdjustVolumeFromPlayerWheelEnabled()
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{
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loadToPlayerNonBreakTime();
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// First scroll makes volume controls appear, second adjusts volume.
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AddRepeatStep("Adjust volume using mouse wheel", () => InputManager.ScrollVerticalBy(5), 2);
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AddAssert("Volume is above zero", () => Game.Audio.Volume.Value > 0);
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}
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[Test]
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public void TestAdjustVolumeFromPlayerWheelDisabled()
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{
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AddStep("disable wheel volume adjust", () => Game.LocalConfig.SetValue(OsuSetting.MouseDisableWheel, true));
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loadToPlayerNonBreakTime();
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// First scroll makes volume controls appear, second adjusts volume.
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AddRepeatStep("Adjust volume using mouse wheel", () => InputManager.ScrollVerticalBy(5), 2);
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AddAssert("Volume is still zero", () => Game.Audio.Volume.Value == 0);
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}
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[Test]
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public void TestAdjustVolumeFromPlayerWheelDisabledHoldingAlt()
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{
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AddStep("disable wheel volume adjust", () => Game.LocalConfig.SetValue(OsuSetting.MouseDisableWheel, true));
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loadToPlayerNonBreakTime();
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// First scroll makes volume controls appear, second adjusts volume.
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AddRepeatStep("Adjust volume using mouse wheel holding alt", () =>
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{
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InputManager.PressKey(Key.AltLeft);
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InputManager.ScrollVerticalBy(5);
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InputManager.ReleaseKey(Key.AltLeft);
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}, 2);
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AddAssert("Volume is above zero", () => Game.Audio.Volume.Value > 0);
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}
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private void loadToPlayerNonBreakTime()
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{
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Player player = null;
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Screens.Select.SongSelect songSelect = null;
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PushAndConfirm(() => songSelect = new TestSceneScreenNavigation.TestPlaySongSelect());
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AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
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AddStep("import beatmap", () => ImportBeatmapTest.LoadOszIntoOsu(Game, virtualTrack: true).Wait());
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AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
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AddStep("press enter", () => InputManager.Key(Key.Enter));
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AddUntilStep("wait for player", () =>
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{
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// dismiss any notifications that may appear (ie. muted notification).
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clickMouseInCentre();
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return (player = Game.ScreenStack.CurrentScreen as Player) != null;
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});
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AddUntilStep("wait for play time active", () => !player.IsBreakTime.Value);
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}
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private void clickMouseInCentre()
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{
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InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.Centre);
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InputManager.Click(MouseButton.Left);
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}
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}
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}
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