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https://github.com/ppy/osu
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Rewrite rooms to store multiple active countdowns
Update test to the new structure
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parent
a4dc3fe412
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@ -91,8 +91,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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break;
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case StopCountdownRequest:
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multiplayerRoom.Countdown = null;
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raiseRoomUpdated();
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clearRoomCountdown();
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break;
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}
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});
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@ -244,14 +243,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
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});
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AddStep("start countdown", () => multiplayerClient.Object.SendMatchRequest(new StartMatchCountdownRequest { Duration = TimeSpan.FromMinutes(1) }).WaitSafely());
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AddUntilStep("countdown started", () => multiplayerRoom.Countdown != null);
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AddUntilStep("countdown started", () => multiplayerRoom.ActiveCountdowns.Any());
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AddStep("transfer host to local user", () => transferHost(localUser));
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AddUntilStep("local user is host", () => multiplayerRoom.Host?.Equals(multiplayerClient.Object.LocalUser) == true);
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ClickButtonWhenEnabled<MultiplayerReadyButton>();
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checkLocalUserState(MultiplayerUserState.Ready);
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AddAssert("countdown still active", () => multiplayerRoom.Countdown != null);
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AddAssert("countdown still active", () => multiplayerRoom.ActiveCountdowns.Any());
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}
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[Test]
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@ -392,7 +391,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
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private void setRoomCountdown(TimeSpan duration)
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{
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multiplayerRoom.Countdown = new MatchStartCountdown { TimeRemaining = duration };
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multiplayerRoom.ActiveCountdowns.Add(new MatchStartCountdown { TimeRemaining = duration });
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raiseRoomUpdated();
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}
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private void clearRoomCountdown()
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{
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multiplayerRoom.ActiveCountdowns.Clear();
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raiseRoomUpdated();
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}
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@ -1,20 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using MessagePack;
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namespace osu.Game.Online.Multiplayer.Countdown
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{
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/// <summary>
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/// Indicates a change to the <see cref="MultiplayerRoom"/>'s countdown.
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/// </summary>
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[MessagePackObject]
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public class CountdownChangedEvent : MatchServerEvent
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{
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/// <summary>
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/// The new countdown.
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/// </summary>
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[Key(0)]
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public MultiplayerCountdown? Countdown { get; set; }
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}
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}
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@ -0,0 +1,28 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using MessagePack;
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using Newtonsoft.Json;
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namespace osu.Game.Online.Multiplayer.Countdown
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{
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/// <summary>
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/// Indicates that a countdown started in the <see cref="MultiplayerRoom"/>.
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/// </summary>
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[MessagePackObject]
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public class CountdownStartedEvent : MatchServerEvent
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{
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/// <summary>
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/// The countdown that was started.
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/// </summary>
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[Key(0)]
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public readonly MultiplayerCountdown Countdown;
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[JsonConstructor]
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[SerializationConstructor]
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public CountdownStartedEvent(MultiplayerCountdown countdown)
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{
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Countdown = countdown;
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}
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}
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}
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@ -0,0 +1,28 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using MessagePack;
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using Newtonsoft.Json;
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namespace osu.Game.Online.Multiplayer.Countdown
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{
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/// <summary>
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/// Indicates that a countdown was stopped in the <see cref="MultiplayerRoom"/>.
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/// </summary>
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[MessagePackObject]
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public class CountdownStoppedEvent : MatchServerEvent
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{
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/// <summary>
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/// The identifier of the countdown that was stopped.
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/// </summary>
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[Key(0)]
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public readonly int ID;
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[JsonConstructor]
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[SerializationConstructor]
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public CountdownStoppedEvent(int id)
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{
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ID = id;
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}
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}
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}
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using MessagePack;
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using Newtonsoft.Json;
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namespace osu.Game.Online.Multiplayer.Countdown
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{
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@ -11,5 +12,14 @@ namespace osu.Game.Online.Multiplayer.Countdown
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[MessagePackObject]
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public class StopCountdownRequest : MatchUserRequest
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{
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[Key(0)]
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public readonly int ID;
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[JsonConstructor]
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[SerializationConstructor]
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public StopCountdownRequest(int id)
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{
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ID = id;
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}
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}
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}
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@ -13,7 +13,8 @@ namespace osu.Game.Online.Multiplayer
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[Serializable]
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[MessagePackObject]
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// IMPORTANT: Add rules to SignalRUnionWorkaroundResolver for new derived types.
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[Union(0, typeof(CountdownChangedEvent))]
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[Union(0, typeof(CountdownStartedEvent))]
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[Union(1, typeof(CountdownStoppedEvent))]
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public abstract class MatchServerEvent
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{
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}
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@ -550,8 +550,14 @@ namespace osu.Game.Online.Multiplayer
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switch (e)
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{
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case CountdownChangedEvent countdownChangedEvent:
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Room.Countdown = countdownChangedEvent.Countdown;
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case CountdownStartedEvent countdownStartedEvent:
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Room.ActiveCountdowns.Add(countdownStartedEvent.Countdown);
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break;
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case CountdownStoppedEvent countdownStoppedEvent:
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MultiplayerCountdown? countdown = Room.ActiveCountdowns.FirstOrDefault(countdown => countdown.ID == countdownStoppedEvent.ID);
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if (countdown != null)
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Room.ActiveCountdowns.Remove(countdown);
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break;
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}
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@ -15,13 +15,19 @@ namespace osu.Game.Online.Multiplayer
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[Union(1, typeof(ForceGameplayStartCountdown))]
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public abstract class MultiplayerCountdown
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{
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/// <summary>
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/// A unique identifier for this countdown.
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/// </summary>
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[Key(0)]
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public int ID { get; set; }
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/// <summary>
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/// The amount of time remaining in the countdown.
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/// </summary>
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/// <remarks>
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/// This is only sent once from the server upon initial retrieval of the <see cref="MultiplayerRoom"/> or via a <see cref="CountdownChangedEvent"/>.
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/// This is only sent once from the server upon initial retrieval of the <see cref="MultiplayerRoom"/> or via a <see cref="CountdownStartedEvent"/>.
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/// </remarks>
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[Key(0)]
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[Key(1)]
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public TimeSpan TimeRemaining { get; set; }
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}
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}
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@ -53,10 +53,10 @@ namespace osu.Game.Online.Multiplayer
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public IList<MultiplayerPlaylistItem> Playlist { get; set; } = new List<MultiplayerPlaylistItem>();
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/// <summary>
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/// The currently-running countdown.
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/// The currently running countdowns.
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/// </summary>
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[Key(7)]
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public MultiplayerCountdown? Countdown { get; set; }
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public IList<MultiplayerCountdown> ActiveCountdowns { get; set; } = new List<MultiplayerCountdown>();
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[JsonConstructor]
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[SerializationConstructor]
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@ -23,7 +23,8 @@ namespace osu.Game.Online
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(typeof(ChangeTeamRequest), typeof(MatchUserRequest)),
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(typeof(StartMatchCountdownRequest), typeof(MatchUserRequest)),
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(typeof(StopCountdownRequest), typeof(MatchUserRequest)),
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(typeof(CountdownChangedEvent), typeof(MatchServerEvent)),
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(typeof(CountdownStartedEvent), typeof(MatchServerEvent)),
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(typeof(CountdownStoppedEvent), typeof(MatchServerEvent)),
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(typeof(TeamVersusRoomState), typeof(MatchRoomState)),
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(typeof(TeamVersusUserState), typeof(MatchUserState)),
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(typeof(MatchStartCountdown), typeof(MultiplayerCountdown)),
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@ -109,7 +109,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
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Debug.Assert(clickOperation == null);
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clickOperation = ongoingOperationTracker.BeginOperation();
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if (isReady() && Client.IsHost && Room.Countdown == null)
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if (isReady() && Client.IsHost && !Room.ActiveCountdowns.Any(c => c is MatchStartCountdown))
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startMatch();
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else
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toggleReady();
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@ -140,10 +140,14 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
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private void cancelCountdown()
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{
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if (Client.Room == null)
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return;
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Debug.Assert(clickOperation == null);
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clickOperation = ongoingOperationTracker.BeginOperation();
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Client.SendMatchRequest(new StopCountdownRequest()).ContinueWith(_ => endOperation());
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MultiplayerCountdown countdown = Client.Room.ActiveCountdowns.Single(c => c is MatchStartCountdown);
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Client.SendMatchRequest(new StopCountdownRequest(countdown.ID)).ContinueWith(_ => endOperation());
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}
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private void endOperation()
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@ -192,7 +196,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
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// When the local user is the host and spectating the match, the ready button should be enabled only if any users are ready.
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if (localUser?.State == MultiplayerUserState.Spectating)
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readyButton.Enabled.Value &= Client.IsHost && newCountReady > 0 && Room.Countdown == null;
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readyButton.Enabled.Value &= Client.IsHost && newCountReady > 0 && !Room.ActiveCountdowns.Any(c => c is MatchStartCountdown);
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if (newCountReady == countReady)
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return;
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@ -4,6 +4,7 @@
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#nullable disable
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using System;
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using System.Linq;
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using Humanizer;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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@ -79,7 +80,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
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private void onRoomUpdated() => Scheduler.AddOnce(() =>
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{
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bool countdownActive = multiplayerClient.Room?.Countdown is MatchStartCountdown;
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bool countdownActive = multiplayerClient.Room?.ActiveCountdowns.Any(c => c is MatchStartCountdown) == true;
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if (countdownActive)
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{
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@ -121,7 +122,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
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});
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}
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if (multiplayerClient.Room?.Countdown != null && multiplayerClient.IsHost)
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if (multiplayerClient.Room?.ActiveCountdowns.Any(c => c is MatchStartCountdown) == true && multiplayerClient.IsHost)
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{
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flow.Add(new OsuButton
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{
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private void onRoomUpdated() => Scheduler.AddOnce(() =>
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{
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MultiplayerCountdown newCountdown;
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switch (room?.Countdown)
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{
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case MatchStartCountdown:
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newCountdown = room.Countdown;
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break;
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// Clear the countdown with any other (including non-null) countdown values.
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default:
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newCountdown = null;
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break;
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}
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MultiplayerCountdown newCountdown = room?.ActiveCountdowns.SingleOrDefault(c => c is MatchStartCountdown);
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if (newCountdown != countdown)
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{
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countdown = room?.Countdown;
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countdown = newCountdown;
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countdownChangeTime = Time.Current;
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}
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@ -213,7 +201,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
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case MultiplayerUserState.Spectating:
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case MultiplayerUserState.Ready:
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if (room?.Host?.Equals(localUser) == true && room.Countdown == null)
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if (room?.Host?.Equals(localUser) == true && !room.ActiveCountdowns.Any(c => c is MatchStartCountdown))
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setGreen();
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else
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setYellow();
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@ -248,8 +236,13 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
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{
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get
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{
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if (room?.Countdown != null && multiplayerClient.IsHost && multiplayerClient.LocalUser?.State == MultiplayerUserState.Ready && !room.Settings.AutoStartEnabled)
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if (room?.ActiveCountdowns.Any(c => c is MatchStartCountdown) == true
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&& multiplayerClient.IsHost
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&& multiplayerClient.LocalUser?.State == MultiplayerUserState.Ready
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&& !room.Settings.AutoStartEnabled)
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{
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return "Cancel countdown";
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}
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return base.TooltipText;
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}
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