Remove unnecessary type specification from SkinnableDrawable (#5454)

Remove unnecessary type specification from SkinnableDrawable
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Dean Herbert 2019-07-29 18:47:25 +09:00 committed by GitHub
commit 2921424594
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3 changed files with 10 additions and 19 deletions

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@ -1,4 +1,4 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
@ -8,23 +8,13 @@
namespace osu.Game.Skinning
{
public class SkinnableDrawable : SkinnableDrawable<Drawable>
{
public SkinnableDrawable(string name, Func<string, Drawable> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
: base(name, defaultImplementation, allowFallback, confineMode)
{
}
}
/// <summary>
/// A drawable which can be skinned via an <see cref="ISkinSource"/>.
/// </summary>
/// <typeparam name="T">The type of drawable.</typeparam>
public class SkinnableDrawable<T> : SkinReloadableDrawable
where T : Drawable
public class SkinnableDrawable : SkinReloadableDrawable
{
/// <summary>
/// The displayed component. May or may not be a type-<typeparamref name="T"/> member.
/// The displayed component.
/// </summary>
protected Drawable Drawable { get; private set; }
@ -39,7 +29,7 @@ public class SkinnableDrawable<T> : SkinReloadableDrawable
/// <param name="defaultImplementation">A function to create the default skin implementation of this element.</param>
/// <param name="allowFallback">A conditional to decide whether to allow fallback to the default implementation if a skinned element is not present.</param>
/// <param name="confineMode">How (if at all) the <see cref="Drawable"/> should be resize to fit within our own bounds.</param>
public SkinnableDrawable(string name, Func<string, T> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
public SkinnableDrawable(string name, Func<string, Drawable> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
: this(name, allowFallback, confineMode)
{
createDefault = defaultImplementation;
@ -54,13 +44,13 @@ protected SkinnableDrawable(string name, Func<ISkinSource, bool> allowFallback =
RelativeSizeAxes = Axes.Both;
}
private readonly Func<string, T> createDefault;
private readonly Func<string, Drawable> createDefault;
private readonly Cached scaling = new Cached();
private bool isDefault;
protected virtual T CreateDefault(string name) => createDefault(name);
protected virtual Drawable CreateDefault(string name) => createDefault(name);
/// <summary>
/// Whether to apply size restrictions (specified via <see cref="confineMode"/>) to the default implementation.

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@ -3,6 +3,7 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
@ -11,7 +12,7 @@ namespace osu.Game.Skinning
/// <summary>
/// A skinnable element which uses a stable sprite and can therefore share implementation logic.
/// </summary>
public class SkinnableSprite : SkinnableDrawable<Sprite>
public class SkinnableSprite : SkinnableDrawable
{
protected override bool ApplySizeRestrictionsToDefault => true;
@ -23,6 +24,6 @@ public SkinnableSprite(string name, Func<ISkinSource, bool> allowFallback = null
{
}
protected override Sprite CreateDefault(string name) => new Sprite { Texture = textures.Get(name) };
protected override Drawable CreateDefault(string name) => new Sprite { Texture = textures.Get(name) };
}
}

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@ -6,7 +6,7 @@
namespace osu.Game.Skinning
{
public class SkinnableSpriteText : SkinnableDrawable<SpriteText>, IHasText
public class SkinnableSpriteText : SkinnableDrawable, IHasText
{
public SkinnableSpriteText(string name, Func<string, SpriteText> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
: base(name, defaultImplementation, allowFallback, confineMode)