mirror of
https://github.com/ppy/osu
synced 2024-12-16 20:05:41 +00:00
Merge pull request #22483 from peppy/test-output-gameplay-time
Output gameplay clock progress in `PlayerTestScene`s
This commit is contained in:
commit
292016d31e
@ -7,6 +7,7 @@ using System;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets;
|
||||
@ -25,6 +26,24 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
protected OsuConfigManager LocalConfig;
|
||||
|
||||
private double lastReportedTime;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (Player?.GameplayClockContainer != null)
|
||||
{
|
||||
int roundedTime = (int)Player.GameplayClockContainer.CurrentTime / 1000;
|
||||
|
||||
if (roundedTime != lastReportedTime)
|
||||
{
|
||||
lastReportedTime = roundedTime;
|
||||
Logger.Log($"⏱️ Gameplay clock reached {lastReportedTime * 1000:N0} ms");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user