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https://github.com/ppy/osu
synced 2024-12-12 09:58:22 +00:00
Merge branch 'master' into random-song-fix
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commit
28d925dc1d
@ -261,6 +261,7 @@ namespace osu.Game.Screens.Select
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description.Text = null;
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source.Text = null;
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tags.Text = null;
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advanced.Beatmap = new BeatmapInfo
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{
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StarDifficulty = 0,
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@ -306,36 +307,16 @@ namespace osu.Game.Screens.Select
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private class MetadataSection : Container
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{
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private readonly TextFlowContainer textFlow;
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public string Text
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{
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set
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{
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if (string.IsNullOrEmpty(value))
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{
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this.FadeOut(transition_duration);
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return;
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}
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this.FadeIn(transition_duration);
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textFlow.Clear();
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textFlow.AddText(value, s => s.TextSize = 14);
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}
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}
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public Color4 TextColour
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{
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get { return textFlow.Colour; }
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set { textFlow.Colour = value; }
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}
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private readonly FillFlowContainer textContainer;
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private TextFlowContainer textFlow;
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public MetadataSection(string title)
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Alpha = 0;
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InternalChild = new FillFlowContainer
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InternalChild = textContainer = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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@ -361,6 +342,44 @@ namespace osu.Game.Screens.Select
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},
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};
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}
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public string Text
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{
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set
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{
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if (string.IsNullOrEmpty(value))
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{
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this.FadeOut(transition_duration);
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return;
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}
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setTextAsync(value);
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}
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}
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private void setTextAsync(string text)
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{
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LoadComponentAsync(new TextFlowContainer(s => s.TextSize = 14)
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Colour = textFlow.Colour,
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Text = text
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}, loaded =>
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{
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textFlow?.Expire();
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textContainer.Add(textFlow = loaded);
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// fade in if we haven't yet.
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this.FadeIn(transition_duration);
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});
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}
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public Color4 TextColour
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{
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get { return textFlow.Colour; }
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set { textFlow.Colour = value; }
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}
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}
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private class DimmedLoadingAnimation : VisibilityContainer
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