mirror of https://github.com/ppy/osu
Nerf alternating pattern slightly, value rescale
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@ -18,11 +18,11 @@ public static double EvaluateDifficultyOf(DifficultyHitObject current)
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TaikoDifficultyHitObjectColour colour = taikoCurrent.Colour;
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if (colour == null) return 0;
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double objectStrain = 1.8;
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double objectStrain = 2.1;
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if (colour.Delta)
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{
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objectStrain *= sigmoid(colour.DeltaRunLength, 6, 4) * 0.5 + 0.5;
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objectStrain *= sigmoid(colour.DeltaRunLength, 4, 4) * 0.5 + 0.5;
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}
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else
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{
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@ -30,6 +30,7 @@ public static double EvaluateDifficultyOf(DifficultyHitObject current)
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}
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objectStrain *= -sigmoid(colour.RepetitionInterval, 8, 8) * 0.5 + 0.5;
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// Console.WriteLine($"{current.StartTime},{colour.Delta},{colour.RepetitionInterval},{objectStrain}");
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return objectStrain;
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}
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}
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@ -13,7 +13,7 @@ public class Peaks : Skill
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private const double colour_skill_multiplier = 0.37 * final_multiplier;
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private const double stamina_skill_multiplier = 0.37 * final_multiplier;
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private const double final_multiplier = 0.04625;
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private const double final_multiplier = 0.047;
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private readonly Rhythm rhythm;
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private readonly Colour colour;
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