mirror of https://github.com/ppy/osu
Use ContentResolver for getting filename.
This commit is contained in:
parent
dd21de0cd5
commit
280abdc473
|
@ -1,12 +1,12 @@
|
|||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using Android.App;
|
||||
using Android.Content;
|
||||
using Android.Content.PM;
|
||||
using Android.OS;
|
||||
using Android.Provider;
|
||||
using Android.Views;
|
||||
using osu.Framework.Android;
|
||||
|
||||
|
@ -39,11 +39,14 @@ protected override void OnNewIntent(Intent intent)
|
|||
{
|
||||
if (intent.Action == Intent.ActionView)
|
||||
{
|
||||
var filename = intent.Data.Path.Split('/').Last();
|
||||
var cursor = ContentResolver.Query(intent.Data, null, null, null);
|
||||
var filename_column = cursor.GetColumnIndex(OpenableColumns.DisplayName);
|
||||
cursor.MoveToFirst();
|
||||
|
||||
var stream = ContentResolver.OpenInputStream(intent.Data);
|
||||
if (stream != null)
|
||||
// intent handler may run before the game has even loaded so we need to wait for the file importers to load before launching import
|
||||
game.WaitForReady(() => game, _ => Task.Run(() => game.Import(stream, filename)));
|
||||
game.WaitForReady(() => game, _ => Task.Run(() => game.Import(stream, cursor.GetString(filename_column))));
|
||||
}
|
||||
|
||||
base.OnNewIntent(intent);
|
||||
|
|
Loading…
Reference in New Issue