diff --git a/osu.Game/Skinning/SkinManager.cs b/osu.Game/Skinning/SkinManager.cs index ea4e1232c3..25cd909035 100644 --- a/osu.Game/Skinning/SkinManager.cs +++ b/osu.Game/Skinning/SkinManager.cs @@ -235,6 +235,9 @@ namespace osu.Game.Skinning if (selectedSkin != null) return selectedSkin; + // TODO: we also want to return a DefaultLegacySkin here if the current *beatmap* is providing any skinned elements. + // When attempting to address this, we may want to move the full DefaultLegacySkin fallback logic to within Player itself (to better allow + // for beatmap skin visibility). if (CurrentSkin.Value is LegacySkin) return func(defaultLegacySkin);