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Add TODO about beatmap skin fallback support
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@ -235,6 +235,9 @@ namespace osu.Game.Skinning
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if (selectedSkin != null)
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return selectedSkin;
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// TODO: we also want to return a DefaultLegacySkin here if the current *beatmap* is providing any skinned elements.
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// When attempting to address this, we may want to move the full DefaultLegacySkin fallback logic to within Player itself (to better allow
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// for beatmap skin visibility).
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if (CurrentSkin.Value is LegacySkin)
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return func(defaultLegacySkin);
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