Fix judgement sizes not matching skins stable

This commit is contained in:
Dean Herbert 2019-09-18 02:56:03 +09:00
parent fd3e2375bb
commit 26eca5b1f4
2 changed files with 3 additions and 3 deletions

View File

@ -86,7 +86,7 @@ private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
{
Origin = Anchor.Centre,
Position = ((OsuHitObject)judgedObject.HitObject).StackedEndPosition,
Scale = new Vector2(((OsuHitObject)judgedObject.HitObject).Scale * 1.65f)
Scale = new Vector2(((OsuHitObject)judgedObject.HitObject).Scale)
};
judgementLayer.Add(explosion);

View File

@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Judgements
/// </summary>
public class DrawableJudgement : CompositeDrawable
{
private const float judgement_size = 80;
private const float judgement_size = 128;
private OsuColour colours;
@ -64,7 +64,7 @@ private void load(OsuColour colours)
Child = new SkinnableDrawable(new GameplaySkinComponent<HitResult>(Result.Type), _ => JudgementText = new OsuSpriteText
{
Text = Result.Type.GetDescription().ToUpperInvariant(),
Font = OsuFont.Numeric.With(size: 12),
Font = OsuFont.Numeric.With(size: 20),
Colour = judgementColour(Result.Type),
Scale = new Vector2(0.85f, 1),
})