mirror of https://github.com/ppy/osu
Fix judgement sizes not matching skins stable
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@ -86,7 +86,7 @@ private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
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{
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Origin = Anchor.Centre,
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Position = ((OsuHitObject)judgedObject.HitObject).StackedEndPosition,
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Scale = new Vector2(((OsuHitObject)judgedObject.HitObject).Scale * 1.65f)
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Scale = new Vector2(((OsuHitObject)judgedObject.HitObject).Scale)
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};
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judgementLayer.Add(explosion);
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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Judgements
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/// </summary>
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public class DrawableJudgement : CompositeDrawable
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{
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private const float judgement_size = 80;
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private const float judgement_size = 128;
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private OsuColour colours;
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@ -64,7 +64,7 @@ private void load(OsuColour colours)
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Child = new SkinnableDrawable(new GameplaySkinComponent<HitResult>(Result.Type), _ => JudgementText = new OsuSpriteText
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{
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Text = Result.Type.GetDescription().ToUpperInvariant(),
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Font = OsuFont.Numeric.With(size: 12),
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Font = OsuFont.Numeric.With(size: 20),
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Colour = judgementColour(Result.Type),
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Scale = new Vector2(0.85f, 1),
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})
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