mirror of https://github.com/ppy/osu
Clamp selection movement instead of refusing to move on borders
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@ -207,11 +207,17 @@ private bool moveSelection(Vector2 delta)
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Quad quad = getSurroundingQuad(hitObjects);
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if (quad.TopLeft.X + delta.X < 0 ||
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quad.TopLeft.Y + delta.Y < 0 ||
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quad.BottomRight.X + delta.X > DrawWidth ||
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quad.BottomRight.Y + delta.Y > DrawHeight)
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return false;
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Vector2 newTopLeft = quad.TopLeft + delta;
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if (newTopLeft.X < 0)
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delta.X -= newTopLeft.X;
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if (newTopLeft.Y < 0)
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delta.Y -= newTopLeft.Y;
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Vector2 newBottomRight = quad.BottomRight + delta;
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if (newBottomRight.X > DrawWidth)
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delta.X -= newBottomRight.X - DrawWidth;
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if (newBottomRight.Y > DrawHeight)
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delta.Y -= newBottomRight.Y - DrawHeight;
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foreach (var h in hitObjects)
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h.Position += delta;
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