diff --git a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs
index 9c832a04fc..b2d6aaf83c 100644
--- a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs
+++ b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/AimEvaluator.cs
@@ -114,7 +114,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
                 velocityChangeBonus *= Math.Pow(Math.Min(osuCurrObj.StrainTime, osuLastObj.StrainTime) / Math.Max(osuCurrObj.StrainTime, osuLastObj.StrainTime), 2);
             }
 
-            if (osuLastObj.BaseObject is Slider osuSlider)
+            if (osuLastObj.BaseObject is Slider)
             {
                 // Reward sliders based on velocity.
                 sliderBonus = osuLastObj.TravelDistance / osuLastObj.TravelTime;