Finishing requested changes, and tidy up

This commit is contained in:
Swords 2021-05-16 14:48:00 +10:00
parent b5e1f78c06
commit 264d8b9b86
3 changed files with 21 additions and 19 deletions

View File

@ -108,11 +108,11 @@ namespace osu.Game.Tests.Visual.Settings
[Test]
public void TestSingleBindingResetButton()
{
SettingsKeyBindingRow settingsKeyBindingRow = null;
RestorableKeyBindingRow settingsKeyBindingRow = null;
AddStep("click first row", () =>
{
settingsKeyBindingRow = panel.ChildrenOfType<SettingsKeyBindingRow>().First();
settingsKeyBindingRow = panel.ChildrenOfType<RestorableKeyBindingRow>().First();
InputManager.MoveMouseTo(settingsKeyBindingRow);
InputManager.Click(MouseButton.Left);
@ -137,11 +137,11 @@ namespace osu.Game.Tests.Visual.Settings
[Test]
public void TestResetAllBindingsButton()
{
SettingsKeyBindingRow settingsKeyBindingRow = null;
RestorableKeyBindingRow settingsKeyBindingRow = null;
AddStep("click first row", () =>
{
settingsKeyBindingRow = panel.ChildrenOfType<SettingsKeyBindingRow>().First();
settingsKeyBindingRow = panel.ChildrenOfType<RestorableKeyBindingRow>().First();
InputManager.MoveMouseTo(settingsKeyBindingRow);
InputManager.Click(MouseButton.Left);

View File

@ -38,12 +38,12 @@ namespace osu.Game.Overlays.KeyBinding
foreach (var defaultGroup in Defaults.GroupBy(d => d.Action))
{
// one row per valid action.
Add(new SettingsKeyBindingRow(defaultGroup, bindings, Ruleset));
Add(new RestorableKeyBindingRow(defaultGroup.Key, bindings, Ruleset, defaultGroup.Select(d => d.KeyCombination)));
}
Add(new ResetButton
{
Action = () => Children.OfType<SettingsKeyBindingRow>().ForEach(k => k.KeyBindingRow.RestoreDefaults())
Action = () => Children.OfType<RestorableKeyBindingRow>().ForEach(k => k.KeyBindingRow.RestoreDefaults())
});
}
}

View File

@ -5,13 +5,14 @@ using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets;
namespace osu.Game.Overlays.KeyBinding
{
public class SettingsKeyBindingRow : Container, IFilterable
public class RestorableKeyBindingRow : Container, IFilterable
{
private readonly IGrouping<object, Framework.Input.Bindings.KeyBinding> defaultGroup;
private readonly object key;
private readonly ICollection<Input.Bindings.DatabasedKeyBinding> bindings;
public readonly KeyBindingRow KeyBindingRow;
@ -29,28 +30,29 @@ namespace osu.Game.Overlays.KeyBinding
public bool FilteringActive { get; set; }
public IEnumerable<string> FilterTerms => bindings.Select(b => b.KeyCombination.ReadableString()).Prepend(defaultGroup.Key.ToString());
public IEnumerable<string> FilterTerms => bindings.Select(b => b.KeyCombination.ReadableString()).Prepend(key.ToString());
public SettingsKeyBindingRow(
IGrouping<object, Framework.Input.Bindings.KeyBinding> defaultGroup,
public RestorableKeyBindingRow(
object key,
ICollection<Input.Bindings.DatabasedKeyBinding> bindings,
RulesetInfo ruleset)
RulesetInfo ruleset,
IEnumerable<KeyCombination> defaults)
{
this.defaultGroup = defaultGroup;
this.key = key;
this.bindings = bindings;
KeyBindingRow = new KeyBindingRow(defaultGroup.Key, bindings.Where(b => ((int)b.Action).Equals((int)defaultGroup.Key)))
{
AllowMainMouseButtons = ruleset != null,
Defaults = defaultGroup.Select(d => d.KeyCombination)
};
RestoreDefaultValueButton<bool> restoreDefaultButton;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Padding = new MarginPadding { Right = SettingsPanel.CONTENT_MARGINS };
KeyBindingRow = new KeyBindingRow(key, bindings.Where(b => ((int)b.Action).Equals((int)key)))
{
AllowMainMouseButtons = ruleset != null,
Defaults = defaults
};
InternalChildren = new Drawable[]
{
restoreDefaultButton = new RestoreDefaultValueButton<bool>(),