diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs index a117570e61..3cb0e3506b 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs @@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills // Aim to nerf cheesy rhythms (Very fast consecutive doubles with large deltatimes between) if (Previous.Count > 0 && strainTime < greatWindowFull && (Previous[0] as OsuDifficultyHitObject).StrainTime > strainTime) { - strainTime = Interpolation.Lerp(Previous[0].DeltaTime, strainTime, speedWindowRatio); + strainTime = Interpolation.Lerp((Previous[0] as OsuDifficultyHitObject).StrainTime, strainTime, speedWindowRatio); } // Cap deltatime to the OD 300 hitwindow.