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Merge branch 'master' into large-texture-store

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Dan Balasescu 2018-01-03 13:56:39 +09:00 committed by GitHub
commit 262a7f7d19
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19 changed files with 191 additions and 114 deletions

@ -1 +1 @@
Subproject commit 66421b894444cb9c4b792f9b93a786dcff5589dd Subproject commit 6134dafccb3368dac96d837537325c04b89fb8ee

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@ -105,6 +105,8 @@ namespace osu.Game.Rulesets.Mania.Mods
public abstract class ManiaKeyMod : Mod public abstract class ManiaKeyMod : Mod
{ {
// TODO: implement using the IApplicable interface. Haven't done so yet because KeyCount isn't even hooked up at the moment.
public override string ShortenedName => Name; public override string ShortenedName => Name;
public abstract int KeyCount { get; } public abstract int KeyCount { get; }
public override double ScoreMultiplier => 1; // TODO: Implement the mania key mod score multiplier public override double ScoreMultiplier => 1; // TODO: Implement the mania key mod score multiplier

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@ -15,6 +15,8 @@ using System.Collections.Generic;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Mania.Mods;
using OpenTK.Graphics; using OpenTK.Graphics;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual
@ -68,6 +70,9 @@ namespace osu.Game.Tests.Visual
case OsuRuleset or: case OsuRuleset or:
testOsuMods(or); testOsuMods(or);
break; break;
case ManiaRuleset mr:
testManiaMods(mr);
break;
} }
} }
} }
@ -80,16 +85,27 @@ namespace osu.Game.Tests.Visual
var noFailMod = easierMods.FirstOrDefault(m => m is OsuModNoFail); var noFailMod = easierMods.FirstOrDefault(m => m is OsuModNoFail);
var hiddenMod = harderMods.FirstOrDefault(m => m is OsuModHidden); var hiddenMod = harderMods.FirstOrDefault(m => m is OsuModHidden);
var doubleTimeMod = harderMods.OfType<MultiMod>().FirstOrDefault(m => m.Mods.Any(a => a is OsuModDoubleTime)); var doubleTimeMod = harderMods.OfType<MultiMod>().FirstOrDefault(m => m.Mods.Any(a => a is OsuModDoubleTime));
var autoPilotMod = assistMods.FirstOrDefault(m => m is OsuModAutopilot); var autoPilotMod = assistMods.FirstOrDefault(m => m is OsuModAutopilot);
var easy = easierMods.FirstOrDefault(m => m is OsuModEasy);
var hardRock = harderMods.FirstOrDefault(m => m is OsuModHardRock);
testSingleMod(noFailMod); testSingleMod(noFailMod);
testMultiMod(doubleTimeMod); testMultiMod(doubleTimeMod);
testIncompatibleMods(noFailMod, autoPilotMod); testIncompatibleMods(easy, hardRock);
testDeselectAll(easierMods.Where(m => !(m is MultiMod))); testDeselectAll(easierMods.Where(m => !(m is MultiMod)));
testMultiplierTextColour(noFailMod, modSelect.LowMultiplierColour); testMultiplierTextColour(noFailMod, modSelect.LowMultiplierColour);
testMultiplierTextColour(hiddenMod, modSelect.HighMultiplierColour); testMultiplierTextColour(hiddenMod, modSelect.HighMultiplierColour);
testMultiplierTextUnranked(autoPilotMod);
testUnimplmentedMod(autoPilotMod);
}
private void testManiaMods(ManiaRuleset ruleset)
{
testMultiplierTextUnranked(ruleset.GetModsFor(ModType.Special).First(m => m is ManiaModRandom));
} }
private void testSingleMod(Mod mod) private void testSingleMod(Mod mod)
@ -124,6 +140,12 @@ namespace osu.Game.Tests.Visual
checkNotSelected(mod); checkNotSelected(mod);
} }
private void testUnimplmentedMod(Mod mod)
{
selectNext(mod);
checkNotSelected(mod);
}
private void testIncompatibleMods(Mod modA, Mod modB) private void testIncompatibleMods(Mod modA, Mod modB)
{ {
selectNext(modA); selectNext(modA);
@ -169,9 +191,9 @@ namespace osu.Game.Tests.Visual
AddAssert("check for ranked", () => !modSelect.MultiplierLabel.Text.EndsWith(unranked_suffix)); AddAssert("check for ranked", () => !modSelect.MultiplierLabel.Text.EndsWith(unranked_suffix));
} }
private void selectNext(Mod mod) => AddStep($"left click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectNext()); private void selectNext(Mod mod) => AddStep($"left click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectNext(1));
private void selectPrevious(Mod mod) => AddStep($"right click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectPrevious()); private void selectPrevious(Mod mod) => AddStep($"right click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectNext(-1));
private void checkSelected(Mod mod) private void checkSelected(Mod mod)
{ {

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@ -32,7 +32,10 @@ namespace osu.Game.Overlays.Mods
private readonly Container<ModIcon> iconsContainer; private readonly Container<ModIcon> iconsContainer;
private SampleChannel sampleOn, sampleOff; private SampleChannel sampleOn, sampleOff;
public Action<Mod> Action; // Passed the selected mod or null if none /// <summary>
/// Fired when the selection changes.
/// </summary>
public Action<Mod> SelectionChanged;
public string TooltipText => (SelectedMod?.Description ?? Mods.FirstOrDefault()?.Description) ?? string.Empty; public string TooltipText => (SelectedMod?.Description ?? Mods.FirstOrDefault()?.Description) ?? string.Empty;
@ -42,28 +45,29 @@ namespace osu.Game.Overlays.Mods
// A selected index of -1 means not selected. // A selected index of -1 means not selected.
private int selectedIndex = -1; private int selectedIndex = -1;
protected int SelectedIndex /// <summary>
/// Change the selected mod index of this button.
/// </summary>
/// <param name="newIndex">The new index.</param>
/// <returns>Whether the selection changed.</returns>
private bool changeSelectedIndex(int newIndex)
{ {
get if (newIndex == selectedIndex) return false;
{
return selectedIndex;
}
set
{
if (value == selectedIndex) return;
int direction = value < selectedIndex ? -1 : 1; int direction = newIndex < selectedIndex ? -1 : 1;
bool beforeSelected = Selected; bool beforeSelected = Selected;
Mod modBefore = SelectedMod ?? Mods[0]; Mod modBefore = SelectedMod ?? Mods[0];
if (value >= Mods.Length) if (newIndex >= Mods.Length)
selectedIndex = -1; newIndex = -1;
else if (value < -1) else if (newIndex < -1)
selectedIndex = Mods.Length - 1; newIndex = Mods.Length - 1;
else
selectedIndex = value;
if (newIndex >= 0 && !Mods[newIndex].HasImplementation)
return false;
selectedIndex = newIndex;
Mod modAfter = SelectedMod ?? Mods[0]; Mod modAfter = SelectedMod ?? Mods[0];
if (beforeSelected != Selected) if (beforeSelected != Selected)
@ -95,18 +99,19 @@ namespace osu.Game.Overlays.Mods
} }
foregroundIcon.Highlighted = Selected; foregroundIcon.Highlighted = Selected;
}
(selectedIndex == -1 ? sampleOff : sampleOn).Play();
SelectionChanged?.Invoke(SelectedMod);
return true;
} }
public bool Selected => SelectedIndex != -1; public bool Selected => selectedIndex != -1;
private Color4 selectedColour; private Color4 selectedColour;
public Color4 SelectedColour public Color4 SelectedColour
{ {
get get { return selectedColour; }
{
return selectedColour;
}
set set
{ {
if (value == selectedColour) return; if (value == selectedColour) return;
@ -116,12 +121,10 @@ namespace osu.Game.Overlays.Mods
} }
private Mod mod; private Mod mod;
public Mod Mod public Mod Mod
{ {
get get { return mod; }
{
return mod;
}
set set
{ {
mod = value; mod = value;
@ -147,9 +150,7 @@ namespace osu.Game.Overlays.Mods
public Mod[] Mods { get; private set; } public Mod[] Mods { get; private set; }
// the mods from Mod, only multiple if Mod is a MultiMod public virtual Mod SelectedMod => Mods.ElementAtOrDefault(selectedIndex);
public virtual Mod SelectedMod => Mods.ElementAtOrDefault(SelectedIndex);
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(AudioManager audio) private void load(AudioManager audio)
@ -163,31 +164,42 @@ namespace osu.Game.Overlays.Mods
switch (args.Button) switch (args.Button)
{ {
case MouseButton.Left: case MouseButton.Left:
SelectNext(); SelectNext(1);
break; break;
case MouseButton.Right: case MouseButton.Right:
SelectPrevious(); SelectNext(-1);
break; break;
} }
return true; return true;
} }
public void SelectNext() /// <summary>
/// Select the next available mod in a specified direction.
/// </summary>
/// <param name="direction">1 for forwards, -1 for backwards.</param>
public void SelectNext(int direction)
{ {
(++SelectedIndex == Mods.Length ? sampleOff : sampleOn).Play(); int start = selectedIndex + direction;
Action?.Invoke(SelectedMod); // wrap around if we are at an extremity.
if (start >= Mods.Length)
start = -1;
else if (start < -1)
start = Mods.Length - 1;
for (int i = start; i < Mods.Length && i >= 0; i += direction)
{
if (Mods[i].HasImplementation)
{
changeSelectedIndex(i);
return;
}
} }
public void SelectPrevious() Deselect();
{
(--SelectedIndex == -1 ? sampleOff : sampleOn).Play();
Action?.Invoke(SelectedMod);
} }
public void Deselect() public void Deselect() => changeSelectedIndex(-1);
{
SelectedIndex = -1;
}
private void displayMod(Mod mod) private void displayMod(Mod mod)
{ {
@ -195,6 +207,7 @@ namespace osu.Game.Overlays.Mods
backgroundIcon.Icon = foregroundIcon.Icon; backgroundIcon.Icon = foregroundIcon.Icon;
foregroundIcon.Icon = mod.Icon; foregroundIcon.Icon = mod.Icon;
text.Text = mod.Name; text.Text = mod.Name;
Colour = mod.HasImplementation ? Color4.White : Color4.Gray;
} }
private void createIcons() private void createIcons()
@ -264,7 +277,8 @@ namespace osu.Game.Overlays.Mods
{ {
public override string TooltipText => null; public override string TooltipText => null;
public PassThroughTooltipModIcon(Mod mod) : base(mod) public PassThroughTooltipModIcon(Mod mod)
: base(mod)
{ {
} }
} }

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@ -51,7 +51,7 @@ namespace osu.Game.Overlays.Mods
return new ModButton(m) return new ModButton(m)
{ {
SelectedColour = selectedColour, SelectedColour = selectedColour,
Action = Action, SelectionChanged = Action,
}; };
}).ToArray(); }).ToArray();
@ -83,26 +83,33 @@ namespace osu.Game.Overlays.Mods
{ {
var index = Array.IndexOf(ToggleKeys, args.Key); var index = Array.IndexOf(ToggleKeys, args.Key);
if (index > -1 && index < buttons.Length) if (index > -1 && index < buttons.Length)
buttons[index].SelectNext(); buttons[index].SelectNext(state.Keyboard.ShiftPressed ? -1 : 1);
return base.OnKeyDown(state, args); return base.OnKeyDown(state, args);
} }
public void DeselectAll() public void DeselectAll() => DeselectTypes(buttons.Select(b => b.SelectedMod?.GetType()).Where(t => t != null));
{
foreach (ModButton button in buttons)
button.Deselect();
}
public void DeselectTypes(Type[] modTypes) /// <summary>
/// Deselect one or more mods in this section.
/// </summary>
/// <param name="modTypes">The types of <see cref="Mod"/>s which should be deselected.</param>
/// <param name="immediate">Set to true to bypass animations and update selections immediately.</param>
public void DeselectTypes(IEnumerable<Type> modTypes, bool immediate = false)
{ {
int delay = 0;
foreach (var button in buttons) foreach (var button in buttons)
{ {
Mod selected = button.SelectedMod; Mod selected = button.SelectedMod;
if (selected == null) continue; if (selected == null) continue;
foreach (Type type in modTypes) foreach (Type type in modTypes)
if (type.IsInstanceOfType(selected)) if (type.IsInstanceOfType(selected))
{
if (immediate)
button.Deselect(); button.Deselect();
else
Scheduler.AddDelayed(() => button.Deselect(), delay += 50);
}
} }
} }

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@ -100,17 +100,22 @@ namespace osu.Game.Overlays.Mods
refreshSelectedMods(); refreshSelectedMods();
} }
public void DeselectTypes(Type[] modTypes) /// <summary>
/// Deselect one or more mods.
/// </summary>
/// <param name="modTypes">The types of <see cref="Mod"/>s which should be deselected.</param>
/// <param name="immediate">Set to true to bypass animations and update selections immediately.</param>
public void DeselectTypes(Type[] modTypes, bool immediate = false)
{ {
if (modTypes.Length == 0) return; if (modTypes.Length == 0) return;
foreach (ModSection section in ModSectionsContainer.Children) foreach (ModSection section in ModSectionsContainer.Children)
section.DeselectTypes(modTypes); section.DeselectTypes(modTypes, immediate);
} }
private void modButtonPressed(Mod selectedMod) private void modButtonPressed(Mod selectedMod)
{ {
if (selectedMod != null) if (selectedMod != null)
DeselectTypes(selectedMod.IncompatibleMods); DeselectTypes(selectedMod.IncompatibleMods, true);
refreshSelectedMods(); refreshSelectedMods();
} }
@ -127,10 +132,6 @@ namespace osu.Game.Overlays.Mods
ranked &= mod.Ranked; ranked &= mod.Ranked;
} }
// 1.00x
// 1.05x
// 1.20x
MultiplierLabel.Text = $"{multiplier:N2}x"; MultiplierLabel.Text = $"{multiplier:N2}x";
if (!ranked) if (!ranked)
MultiplierLabel.Text += " (Unranked)"; MultiplierLabel.Text += " (Unranked)";

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@ -0,0 +1,16 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Rulesets.Mods
{
/// <summary>
/// Represents a mod which can override (and block) a fail.
/// </summary>
public interface IApplicableFailOverride : IApplicableMod
{
/// <summary>
/// Whether we should allow failing at the current point in time.
/// </summary>
bool AllowFail { get; }
}
}

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@ -0,0 +1,13 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Rulesets.Mods
{
/// <summary>
/// The base interface for a mod which can be applied in some way.
/// If this is not implemented by a mod, it will not be available for use in-game.
/// </summary>
public interface IApplicableMod
{
}
}

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@ -8,7 +8,7 @@ namespace osu.Game.Rulesets.Mods
/// <summary> /// <summary>
/// An interface for mods that make adjustments to the track. /// An interface for mods that make adjustments to the track.
/// </summary> /// </summary>
public interface IApplicableToClock public interface IApplicableToClock : IApplicableMod
{ {
void ApplyToClock(IAdjustableClock clock); void ApplyToClock(IAdjustableClock clock);
} }

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@ -8,7 +8,7 @@ namespace osu.Game.Rulesets.Mods
/// <summary> /// <summary>
/// An interface for mods that make general adjustments to difficulty. /// An interface for mods that make general adjustments to difficulty.
/// </summary> /// </summary>
public interface IApplicableToDifficulty public interface IApplicableToDifficulty : IApplicableMod
{ {
void ApplyToDifficulty(BeatmapDifficulty difficulty); void ApplyToDifficulty(BeatmapDifficulty difficulty);
} }

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@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Mods
/// <summary> /// <summary>
/// An interface for <see cref="Mod"/>s that can be applied to <see cref="DrawableHitObject"/>s. /// An interface for <see cref="Mod"/>s that can be applied to <see cref="DrawableHitObject"/>s.
/// </summary> /// </summary>
public interface IApplicableToDrawableHitObjects public interface IApplicableToDrawableHitObjects : IApplicableMod
{ {
/// <summary> /// <summary>
/// Applies this <see cref="IApplicableToDrawableHitObjects"/> to a list of <see cref="DrawableHitObject"/>s. /// Applies this <see cref="IApplicableToDrawableHitObjects"/> to a list of <see cref="DrawableHitObject"/>s.

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@ -8,7 +8,7 @@ namespace osu.Game.Rulesets.Mods
/// <summary> /// <summary>
/// An interface for <see cref="Mod"/>s that can be applied to <see cref="HitObject"/>s. /// An interface for <see cref="Mod"/>s that can be applied to <see cref="HitObject"/>s.
/// </summary> /// </summary>
public interface IApplicableToHitObject<in TObject> public interface IApplicableToHitObject<in TObject> : IApplicableMod
where TObject : HitObject where TObject : HitObject
{ {
/// <summary> /// <summary>

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@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Mods
/// <summary> /// <summary>
/// An interface for <see cref="Mod"/>s that can be applied to <see cref="RulesetContainer"/>s. /// An interface for <see cref="Mod"/>s that can be applied to <see cref="RulesetContainer"/>s.
/// </summary> /// </summary>
public interface IApplicableToRulesetContainer<TObject> public interface IApplicableToRulesetContainer<TObject> : IApplicableMod
where TObject : HitObject where TObject : HitObject
{ {
/// <summary> /// <summary>

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@ -8,7 +8,7 @@ namespace osu.Game.Rulesets.Mods
/// <summary> /// <summary>
/// An interface for mods that make general adjustments to score processor. /// An interface for mods that make general adjustments to score processor.
/// </summary> /// </summary>
public interface IApplicableToScoreProcessor public interface IApplicableToScoreProcessor : IApplicableMod
{ {
void ApplyToScoreProcessor(ScoreProcessor scoreProcessor); void ApplyToScoreProcessor(ScoreProcessor scoreProcessor);
} }

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@ -41,6 +41,11 @@ namespace osu.Game.Rulesets.Mods
/// </summary> /// </summary>
public abstract double ScoreMultiplier { get; } public abstract double ScoreMultiplier { get; }
/// <summary>
/// Returns true if this mod is implemented (and playable).
/// </summary>
public virtual bool HasImplementation => this is IApplicableMod;
/// <summary> /// <summary>
/// Returns if this mod is ranked. /// Returns if this mod is ranked.
/// </summary> /// </summary>
@ -50,10 +55,5 @@ namespace osu.Game.Rulesets.Mods
/// The mods this mod cannot be enabled with. /// The mods this mod cannot be enabled with.
/// </summary> /// </summary>
public virtual Type[] IncompatibleMods => new Type[] { }; public virtual Type[] IncompatibleMods => new Type[] { };
/// <summary>
/// Whether we should allow failing at the current point in time.
/// </summary>
public virtual bool AllowFail => true;
} }
} }

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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Mods
} }
} }
public class ModAutoplay : Mod public class ModAutoplay : Mod, IApplicableFailOverride
{ {
public override string Name => "Autoplay"; public override string Name => "Autoplay";
public override string ShortenedName => "AT"; public override string ShortenedName => "AT";
@ -29,6 +29,6 @@ namespace osu.Game.Rulesets.Mods
public override string Description => "Watch a perfect automated play through the song"; public override string Description => "Watch a perfect automated play through the song";
public override double ScoreMultiplier => 0; public override double ScoreMultiplier => 0;
public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail) }; public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail) };
public override bool AllowFail => false; public bool AllowFail => false;
} }
} }

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@ -6,7 +6,7 @@ using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mods namespace osu.Game.Rulesets.Mods
{ {
public abstract class ModNoFail : Mod public abstract class ModNoFail : Mod, IApplicableFailOverride
{ {
public override string Name => "NoFail"; public override string Name => "NoFail";
public override string ShortenedName => "NF"; public override string ShortenedName => "NF";
@ -20,6 +20,6 @@ namespace osu.Game.Rulesets.Mods
/// <summary> /// <summary>
/// We never fail, 'yo. /// We never fail, 'yo.
/// </summary> /// </summary>
public override bool AllowFail => false; public bool AllowFail => false;
} }
} }

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@ -298,7 +298,7 @@ namespace osu.Game.Screens.Play
private bool onFail() private bool onFail()
{ {
if (Beatmap.Value.Mods.Value.Any(m => !m.AllowFail)) if (Beatmap.Value.Mods.Value.OfType<IApplicableFailOverride>().Any(m => !m.AllowFail))
return false; return false;
decoupledClock.Stop(); decoupledClock.Stop();

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@ -311,6 +311,8 @@
<Compile Include="Overlays\Profile\Sections\Ranks\DrawableTotalScore.cs" /> <Compile Include="Overlays\Profile\Sections\Ranks\DrawableTotalScore.cs" />
<Compile Include="Overlays\Profile\Sections\Ranks\ScoreModsContainer.cs" /> <Compile Include="Overlays\Profile\Sections\Ranks\ScoreModsContainer.cs" />
<Compile Include="Overlays\Settings\Sections\Maintenance\DeleteAllBeatmapsDialog.cs" /> <Compile Include="Overlays\Settings\Sections\Maintenance\DeleteAllBeatmapsDialog.cs" />
<Compile Include="Rulesets\Mods\IApplicableFailOverride.cs" />
<Compile Include="Rulesets\Mods\IApplicableMod.cs" />
<Compile Include="Rulesets\Mods\IApplicableToDrawableHitObject.cs" /> <Compile Include="Rulesets\Mods\IApplicableToDrawableHitObject.cs" />
<Compile Include="Screens\Select\ImportFromStablePopup.cs" /> <Compile Include="Screens\Select\ImportFromStablePopup.cs" />
<Compile Include="Overlays\Settings\SettingsButton.cs" /> <Compile Include="Overlays\Settings\SettingsButton.cs" />