Add test coverage of more advanced frame delivery scenarios to TestSceneSpectatorPlayback

This commit is contained in:
Dean Herbert 2022-02-24 02:18:42 +09:00
parent 47b84295a6
commit 260cf793fe
2 changed files with 51 additions and 10 deletions

View File

@ -41,8 +41,12 @@ namespace osu.Game.Tests.Visual.Gameplay
private Replay replay;
private TestSpectatorClient spectatorClient;
private ManualClock manualClock;
private TestReplayRecorder recorder;
private OsuSpriteText latencyDisplay;
private TestFramedReplayInputHandler replayHandler;
@ -54,7 +58,6 @@ namespace osu.Game.Tests.Visual.Gameplay
{
replay = new Replay();
manualClock = new ManualClock();
SpectatorClient spectatorClient;
Child = new DependencyProvidingContainer
{
@ -76,7 +79,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
recordingManager = new TestRulesetInputManager(TestSceneModSettings.CreateTestRulesetInfo(), 0, SimultaneousBindingMode.Unique)
{
Recorder = new TestReplayRecorder
Recorder = recorder = new TestReplayRecorder
{
ScreenSpaceToGamefield = pos => recordingManager.ToLocalSpace(pos),
},
@ -143,22 +146,52 @@ namespace osu.Game.Tests.Visual.Gameplay
});
}
[Test]
public void TestBasic()
{
AddUntilStep("received frames", () => replay.Frames.Count > 50);
AddStep("stop sending frames", () => recorder.Expire());
AddUntilStep("wait for all frames received", () => replay.Frames.Count == recorder.SentFrames.Count);
}
[Test]
public void TestWithSendFailure()
{
AddUntilStep("received frames", () => replay.Frames.Count > 50);
int framesReceivedSoFar = 0;
int frameSendAttemptsSoFar = 0;
AddStep("start failing sends", () =>
{
spectatorClient.ShouldFailSendingFrames = true;
framesReceivedSoFar = replay.Frames.Count;
frameSendAttemptsSoFar = spectatorClient.FrameSendAttempts;
});
AddUntilStep("wait for send attempts", () => spectatorClient.FrameSendAttempts > frameSendAttemptsSoFar + 5);
AddAssert("frames did not increase", () => framesReceivedSoFar == replay.Frames.Count);
AddStep("stop failing sends", () => spectatorClient.ShouldFailSendingFrames = false);
AddUntilStep("wait for next frames", () => framesReceivedSoFar < replay.Frames.Count);
AddStep("stop sending frames", () => recorder.Expire());
AddUntilStep("wait for all frames received", () => replay.Frames.Count == recorder.SentFrames.Count);
AddAssert("ensure frames were received in the correct sequence", () => replay.Frames.Select(f => f.Time).SequenceEqual(recorder.SentFrames.Select(f => f.Time)));
}
private void onNewFrames(int userId, FrameDataBundle frames)
{
Logger.Log($"Received {frames.Frames.Count} new frames ({string.Join(',', frames.Frames.Select(f => ((int)f.Time).ToString()))})");
foreach (var legacyFrame in frames.Frames)
{
var frame = new TestReplayFrame();
frame.FromLegacy(legacyFrame, null);
replay.Frames.Add(frame);
}
}
[Test]
public void TestBasic()
{
AddStep("Wait for user input", () => { });
Logger.Log($"Received {frames.Frames.Count} new frames (total {replay.Frames.Count} of {recorder.SentFrames.Count})");
}
private double latency = SpectatorClient.TIME_BETWEEN_SENDS;
@ -318,6 +351,8 @@ namespace osu.Game.Tests.Visual.Gameplay
internal class TestReplayRecorder : ReplayRecorder<TestAction>
{
public List<ReplayFrame> SentFrames = new List<ReplayFrame>();
public TestReplayRecorder()
: base(new Score
{
@ -332,7 +367,9 @@ namespace osu.Game.Tests.Visual.Gameplay
protected override ReplayFrame HandleFrame(Vector2 mousePosition, List<TestAction> actions, ReplayFrame previousFrame)
{
return new TestReplayFrame(Time.Current, mousePosition, actions.ToArray());
var testReplayFrame = new TestReplayFrame(Time.Current, mousePosition, actions.ToArray());
SentFrames.Add(testReplayFrame);
return testReplayFrame;
}
}
}

View File

@ -30,6 +30,8 @@ namespace osu.Game.Tests.Visual.Spectator
/// </summary>
public bool ShouldFailSendingFrames { get; set; }
public int FrameSendAttempts { get; private set; }
public override IBindable<bool> IsConnected { get; } = new Bindable<bool>(true);
public IReadOnlyDictionary<int, ReplayFrame> LastReceivedUserFrames => lastReceivedUserFrames;
@ -130,6 +132,8 @@ namespace osu.Game.Tests.Visual.Spectator
protected override Task SendFramesInternal(FrameDataBundle bundle)
{
FrameSendAttempts++;
if (ShouldFailSendingFrames)
return Task.FromException(new InvalidOperationException());