Load beatmap carousel panels asynchronously

This commit is contained in:
Dean Herbert 2017-11-21 22:27:56 +09:00
parent a0488b8219
commit 2603219350
2 changed files with 38 additions and 29 deletions

View File

@ -11,7 +11,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation; using osu.Framework.Localisation;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
@ -28,10 +27,8 @@ namespace osu.Game.Beatmaps.Drawables
public Action<BeatmapSetInfo> RestoreHiddenRequested; public Action<BeatmapSetInfo> RestoreHiddenRequested;
private readonly SpriteText title;
private readonly SpriteText artist;
private readonly WorkingBeatmap beatmap; private readonly WorkingBeatmap beatmap;
private readonly FillFlowContainer difficultyIcons; private readonly FillFlowContainer difficultyIcons;
public BeatmapSetHeader(WorkingBeatmap beatmap) public BeatmapSetHeader(WorkingBeatmap beatmap)
@ -41,6 +38,25 @@ namespace osu.Game.Beatmaps.Drawables
this.beatmap = beatmap; this.beatmap = beatmap;
difficultyIcons = new FillFlowContainer
{
Margin = new MarginPadding { Top = 5 },
AutoSizeAxes = Axes.Both,
};
}
protected override void Selected()
{
base.Selected();
GainedSelection?.Invoke(this);
}
[BackgroundDependencyLoader]
private void load(LocalisationEngine localisation)
{
if (localisation == null)
throw new ArgumentNullException(nameof(localisation));
Children = new Drawable[] Children = new Drawable[]
{ {
new DelayedLoadWrapper( new DelayedLoadWrapper(
@ -60,44 +76,26 @@ namespace osu.Game.Beatmaps.Drawables
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Children = new Drawable[] Children = new Drawable[]
{ {
title = new OsuSpriteText new OsuSpriteText
{ {
Font = @"Exo2.0-BoldItalic", Font = @"Exo2.0-BoldItalic",
Current = localisation.GetUnicodePreference(beatmap.Metadata.TitleUnicode, beatmap.Metadata.Title),
TextSize = 22, TextSize = 22,
Shadow = true, Shadow = true,
}, },
artist = new OsuSpriteText new OsuSpriteText
{ {
Font = @"Exo2.0-SemiBoldItalic", Font = @"Exo2.0-SemiBoldItalic",
Current = localisation.GetUnicodePreference(beatmap.Metadata.ArtistUnicode, beatmap.Metadata.Artist),
TextSize = 17, TextSize = 17,
Shadow = true, Shadow = true,
}, },
difficultyIcons = new FillFlowContainer difficultyIcons
{
Margin = new MarginPadding { Top = 5 },
AutoSizeAxes = Axes.Both,
}
} }
} }
}; };
} }
protected override void Selected()
{
base.Selected();
GainedSelection?.Invoke(this);
}
[BackgroundDependencyLoader]
private void load(LocalisationEngine localisation)
{
if (localisation == null)
throw new ArgumentNullException(nameof(localisation));
title.Current = localisation.GetUnicodePreference(beatmap.Metadata.TitleUnicode, beatmap.Metadata.Title);
artist.Current = localisation.GetUnicodePreference(beatmap.Metadata.ArtistUnicode, beatmap.Metadata.Artist);
}
private class PanelBackground : BufferedContainer private class PanelBackground : BufferedContainer
{ {
public PanelBackground(WorkingBeatmap working) public PanelBackground(WorkingBeatmap working)
@ -185,4 +183,4 @@ namespace osu.Game.Beatmaps.Drawables
} }
} }
} }
} }

View File

@ -572,7 +572,18 @@ namespace osu.Game.Screens.Select
// Makes sure headers are always _below_ panels, // Makes sure headers are always _below_ panels,
// and depth flows downward. // and depth flows downward.
panel.Depth = i + (panel is BeatmapSetHeader ? panels.Count : 0); panel.Depth = i + (panel is BeatmapSetHeader ? panels.Count : 0);
scrollableContent.Add(panel);
switch (panel.LoadState)
{
case LoadState.NotLoaded:
LoadComponentAsync(panel);
break;
case LoadState.Loading:
break;
default:
scrollableContent.Add(panel);
break;
}
} }
} }