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https://github.com/ppy/osu
synced 2024-12-12 01:48:49 +00:00
bind laneCover direction to scroll direction
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parent
921939f97a
commit
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@ -4,6 +4,7 @@
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using System;
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using System;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Colour;
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@ -40,7 +41,7 @@ namespace osu.Game.Rulesets.Mania.Mods
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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hoc,
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hoc,
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new LaneCover(false)
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new LaneCover
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{
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{
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Coverage = 0.5f,
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Coverage = 0.5f,
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RelativeSizeAxes = Axes.Both
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RelativeSizeAxes = Axes.Both
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@ -54,8 +55,10 @@ namespace osu.Game.Rulesets.Mania.Mods
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{
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{
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private readonly Box gradient;
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private readonly Box gradient;
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private readonly Box filled;
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private readonly Box filled;
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private bool reversed;
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private readonly Bindable<ManiaScrollingDirection> scrollDirection = new Bindable<ManiaScrollingDirection>();
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public LaneCover(bool reversed)
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public LaneCover()
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{
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{
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Blending = new BlendingParameters
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Blending = new BlendingParameters
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{
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{
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@ -80,8 +83,6 @@ namespace osu.Game.Rulesets.Mania.Mods
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RelativeSizeAxes = Axes.Both
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RelativeSizeAxes = Axes.Both
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}
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}
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};
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};
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Reversed = reversed;
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}
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}
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private void updateCoverage()
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private void updateCoverage()
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@ -97,6 +98,12 @@ namespace osu.Game.Rulesets.Mania.Mods
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);
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);
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}
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}
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private void onScrollDirectionChanged(ValueChangedEvent<ManiaScrollingDirection> valueChangedEvent)
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{
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reversed = valueChangedEvent.NewValue == ManiaScrollingDirection.Up;
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updateCoverage();
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}
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private float coverage;
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private float coverage;
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public float Coverage
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public float Coverage
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@ -112,28 +119,11 @@ namespace osu.Game.Rulesets.Mania.Mods
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}
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}
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}
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}
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private bool reversed;
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public bool Reversed
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{
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set
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{
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if (reversed == value)
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return;
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reversed = value;
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updateCoverage();
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(ManiaRulesetConfigManager configManager)
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private void load(ManiaRulesetConfigManager configManager)
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{
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{
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var scrollDirection = configManager.GetBindable<ManiaScrollingDirection>(ManiaRulesetSetting.ScrollDirection);
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scrollDirection.BindTo(configManager.GetBindable<ManiaScrollingDirection>(ManiaRulesetSetting.ScrollDirection));
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scrollDirection.BindValueChanged(onScrollDirectionChanged, true);
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if (scrollDirection.Value == ManiaScrollingDirection.Up)
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Reversed = !reversed;
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}
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}
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}
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}
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}
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}
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