From e6087f5f5be6c6d2038a8909564ae2bd3fc23386 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 24 May 2022 16:51:21 +0900 Subject: [PATCH] Handle beat divisor input on mouse down, rather than mouse up It felt way too unresponsive. --- osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs b/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs index 370c9016c7..9eda540b70 100644 --- a/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs +++ b/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs @@ -453,6 +453,7 @@ namespace osu.Game.Screens.Edit.Compose.Components protected override bool OnMouseDown(MouseDownEvent e) { marker.Active = true; + handleMouseInput(e.ScreenSpaceMousePosition); return base.OnMouseDown(e); }