mirror of
https://github.com/ppy/osu
synced 2024-12-15 03:16:17 +00:00
Merge branch 'master' into stateful-drawables
Conflicts: osu.Game/GameModes/Menu/Intro.cs
This commit is contained in:
commit
25de055802
@ -1 +1 @@
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Subproject commit 6b884e1b80444c5249754634a4b5529c50b52934
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Subproject commit 1f770847b245e6d250e63e60c24e9e84131d15e7
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@ -19,17 +19,22 @@ namespace osu.Desktop.Tests
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{
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base.Reset();
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KeyCounterCollection kc = new KeyCounterCollection
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Children = new[]
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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IsCounting = true
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new KeyCounterCollection
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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IsCounting = true,
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Counters = new KeyCounter[]
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{
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new KeyCounterKeyboard(@"Z", Key.Z),
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new KeyCounterKeyboard(@"X", Key.X),
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new KeyCounterMouse(@"M1", MouseButton.Left),
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new KeyCounterMouse(@"M2", MouseButton.Right),
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},
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},
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};
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Add(kc);
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kc.AddKey(new KeyCounterKeyboard(@"Z", Key.Z));
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kc.AddKey(new KeyCounterKeyboard(@"X", Key.X));
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kc.AddKey(new KeyCounterMouse(@"M1", MouseButton.Left));
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kc.AddKey(new KeyCounterMouse(@"M2", MouseButton.Right));
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}
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}
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}
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@ -106,14 +106,17 @@ namespace osu.Game.GameModes.Menu
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buttonFlow.Position = new Vector2(wedge_width * 2 - (button_width + osuLogo.SizeForFlow / 4), 0);
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buttonsPlay.Add((Button)buttonFlow.Add(new Button(@"solo", @"freeplay", FontAwesome.user, new Color4(102, 68, 204, 255), OnSolo, wedge_width, Key.P)));
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buttonsPlay.Add((Button)buttonFlow.Add(new Button(@"multi", @"multiplayer", FontAwesome.users, new Color4(94, 63, 186, 255), OnMulti, 0, Key.M)));
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buttonsPlay.Add((Button)buttonFlow.Add(new Button(@"chart", @"charts", FontAwesome.fa_osu_charts, new Color4(80, 53, 160, 255), OnChart)));
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buttonsPlay.Add(new Button(@"solo", @"freeplay", FontAwesome.user, new Color4(102, 68, 204, 255), OnSolo, wedge_width, Key.P));
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buttonsPlay.Add(new Button(@"multi", @"multiplayer", FontAwesome.users, new Color4(94, 63, 186, 255), OnMulti, 0, Key.M));
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buttonsPlay.Add(new Button(@"chart", @"charts", FontAwesome.fa_osu_charts, new Color4(80, 53, 160, 255), OnChart));
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buttonsTopLevel.Add((Button)buttonFlow.Add(new Button(@"play", @"play", FontAwesome.fa_osu_logo, new Color4(102, 68, 204, 255), onPlay, wedge_width, Key.P)));
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buttonsTopLevel.Add((Button)buttonFlow.Add(new Button(@"osu!editor", @"edit", FontAwesome.fa_osu_edit_o, new Color4(238, 170, 0, 255), OnEdit, 0, Key.E)));
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buttonsTopLevel.Add((Button)buttonFlow.Add(new Button(@"osu!direct", @"direct", FontAwesome.fa_osu_chevron_down_o, new Color4(165, 204, 0, 255), OnDirect, 0, Key.D)));
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buttonsTopLevel.Add((Button)buttonFlow.Add(new Button(@"exit", @"exit", FontAwesome.fa_osu_cross_o, new Color4(238, 51, 153, 255), onExit, 0, Key.Q)));
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buttonsTopLevel.Add(new Button(@"play", @"play", FontAwesome.fa_osu_logo, new Color4(102, 68, 204, 255), onPlay, wedge_width, Key.P));
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buttonsTopLevel.Add(new Button(@"osu!editor", @"edit", FontAwesome.fa_osu_edit_o, new Color4(238, 170, 0, 255), OnEdit, 0, Key.E));
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buttonsTopLevel.Add(new Button(@"osu!direct", @"direct", FontAwesome.fa_osu_chevron_down_o, new Color4(165, 204, 0, 255), OnDirect, 0, Key.D));
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buttonsTopLevel.Add(new Button(@"exit", @"exit", FontAwesome.fa_osu_cross_o, new Color4(238, 51, 153, 255), onExit, 0, Key.Q));
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buttonFlow.Add(buttonsPlay);
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buttonFlow.Add(buttonsTopLevel);
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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@ -44,18 +44,18 @@ namespace osu.Game.GameModes.Menu
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AudioTrack bgm = Game.Audio.Track.Get(@"circles");
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bgm.Looping = true;
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Game.Scheduler.Add(delegate
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Scheduler.Add(delegate
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{
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welcome.Play();
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}, true);
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Game.Scheduler.AddDelayed(delegate
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Scheduler.AddDelayed(delegate
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{
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bgm.Start();
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}, 600);
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Game.Scheduler.AddDelayed(delegate
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Scheduler.AddDelayed(delegate
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{
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DidLoadMenu = true;
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Push(new MainMenu());
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@ -82,7 +82,7 @@ namespace osu.Game.GameModes.Menu
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protected override void OnResuming(GameMode last)
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{
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//we are just an intro. if we are resumed, we just want to exit after a short delay (to allow the last mode to transition out).
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Game.Scheduler.AddDelayed(Exit, 600);
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Scheduler.AddDelayed(Exit, 600);
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base.OnResuming(last);
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}
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@ -45,7 +45,7 @@ namespace osu.Game.GameModes.Menu
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OnSolo = delegate { Push(new PlaySongSelect()); },
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OnMulti = delegate { Push(new Lobby()); },
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OnTest = delegate { Push(new TestBrowser()); },
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OnExit = delegate { Game.Scheduler.AddDelayed(Exit, ButtonSystem.EXIT_DELAY); },
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OnExit = delegate { Scheduler.AddDelayed(Exit, ButtonSystem.EXIT_DELAY); },
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OnSettings = delegate {
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osu.Options.PoppedOut = !osu.Options.PoppedOut;
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},
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@ -41,7 +41,7 @@ namespace osu.Game.GameModes
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}
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else if (bg != null)
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{
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AddTopLevel(new ParallaxContainer
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AddInternal(new ParallaxContainer
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{
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Depth = float.MinValue,
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Children = new[]
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@ -51,7 +51,6 @@ namespace osu.Game.GameModes
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});
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}
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base.OnEntering(last);
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}
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@ -14,21 +14,21 @@ namespace osu.Game.Graphics.Containers
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public ParallaxContainer()
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{
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RelativeSizeAxes = Axes.Both;
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AddInternal(content = new Container()
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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});
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}
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private Container content = new Container()
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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};
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private Container content;
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protected override Container AddTarget => content;
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protected override Container Content => content;
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public override void Load()
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{
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base.Load();
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Add(content);
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}
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protected override bool OnMouseMove(InputState state)
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@ -22,18 +22,19 @@ namespace osu.Game.Graphics.UserInterface
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set
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{
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foreach (var k in value)
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AddKey(k);
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addKey(k);
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Children = value;
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}
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}
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public void AddKey(KeyCounter key)
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private void addKey(KeyCounter key)
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{
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counters.Add(key);
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key.IsCounting = this.IsCounting;
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key.FadeTime = this.FadeTime;
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key.KeyDownTextColor = this.KeyDownTextColor;
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key.KeyUpTextColor = this.KeyUpTextColor;
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base.Add(key);
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key.IsCounting = IsCounting;
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key.FadeTime = FadeTime;
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key.KeyDownTextColor = KeyDownTextColor;
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key.KeyUpTextColor = KeyUpTextColor;
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}
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public void ResetCount()
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@ -21,7 +21,7 @@ namespace osu.Game
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public Options Options;
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public APIAccess API;
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protected override Container AddTarget => ratioContainer?.IsLoaded == true ? ratioContainer : base.AddTarget;
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protected override Container Content => ratioContainer?.IsLoaded == true ? ratioContainer : base.Content;
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private RatioAdjust ratioContainer;
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