Proper Bindable usage

This commit is contained in:
DrabWeb 2017-05-22 13:05:18 -03:00
parent 65df2d2b70
commit 25b457e994
3 changed files with 55 additions and 45 deletions

View File

@ -19,7 +19,8 @@ namespace osu.Desktop.VisualTests.Tests
{
base.Reset();
DrawableRoom p;
DrawableRoom first;
DrawableRoom second;
Add(new FillFlowContainer
{
Anchor = Anchor.Centre,
@ -29,51 +30,44 @@ namespace osu.Desktop.VisualTests.Tests
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
p = new DrawableRoom(new Room
{
Name = @"Great Room Right Here",
Host = new User { Username = @"Naeferith", Id = 9492835, Country = new Country { FlagName = @"FR" }},
Status = RoomStatus.Open,
Beatmap = new BeatmapMetadata { Title = @"Seiryu", Artist = @"Critical Crystal" },
}),
new DrawableRoom(new Room
{
Name = @"Relax It's The Weekend",
Host = new User{ Username = @"peppy", Id = 2, Country = new Country { FlagName = @"AU" }},
Status = RoomStatus.Playing,
Beatmap = new BeatmapMetadata { Title = @"ZAQ", Artist = @"Serendipity" },
}),
first = new DrawableRoom(new Room()),
second = new DrawableRoom(new Room()),
}
});
first.Room.Name.Value = @"Great Room Right Here";
first.Room.Host.Value = new User { Username = @"Naeferith", Id = 9492835, Country = new Country { FlagName = @"FR" }};
first.Room.Status.Value = RoomStatus.Open;
first.Room.Beatmap.Value = new BeatmapMetadata { Title = @"Seiryu", Artist = @"Critical Crystal" };
second.Room.Name.Value = @"Relax It's The Weekend";
second.Room.Host.Value = new User { Username = @"peppy", Id = 2, Country = new Country { FlagName = @"AU" }};
second.Room.Status.Value = RoomStatus.Playing;
second.Room.Beatmap.Value = new BeatmapMetadata { Title = @"ZAQ", Artist = @"Serendipity" };
AddStep(@"change state", () =>
{
p.Room.Value.Status = RoomStatus.Playing;
p.Room.TriggerChange();
first.Room.Status.Value = RoomStatus.Playing;
});
AddStep(@"change name", () =>
{
p.Room.Value.Name = @"I Changed Name";
p.Room.TriggerChange();
first.Room.Name.Value = @"I Changed Name";
});
AddStep(@"change host", () =>
{
p.Room.Value.Host = new User { Username = @"DrabWeb", Id = 6946022, Country = new Country { FlagName = @"CA" } };
p.Room.TriggerChange();
first.Room.Host.Value = new User { Username = @"DrabWeb", Id = 6946022, Country = new Country { FlagName = @"CA" } };
});
AddStep(@"change beatmap", () =>
{
p.Room.Value.Beatmap = null;
p.Room.TriggerChange();
first.Room.Beatmap.Value = null;
});
AddStep(@"change state", () =>
{
p.Room.Value.Status = RoomStatus.Open;
p.Room.TriggerChange();
first.Room.Status.Value = RoomStatus.Open;
});
}
}

View File

@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel;
using osu.Framework.Configuration;
using osu.Game.Database;
using osu.Game.Users;
@ -9,10 +10,10 @@ namespace osu.Game.Online.Multiplayer
{
public class Room
{
public string Name { get; set; }
public User Host { get; set; }
public RoomStatus Status { get; set; }
public BeatmapMetadata Beatmap { get; set; }
public Bindable<string> Name = new Bindable<string>();
public Bindable<User> Host = new Bindable<User>();
public Bindable<RoomStatus> Status = new Bindable<RoomStatus>();
public Bindable<BeatmapMetadata> Beatmap = new Bindable<BeatmapMetadata>();
}
public enum RoomStatus

View File

@ -11,6 +11,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.Multiplayer;
@ -39,11 +40,11 @@ namespace osu.Game.Screens.Multiplayer
private Color4 playingColour;
private LocalisationEngine localisation;
public readonly Bindable<Room> Room;
public readonly Room Room;
public DrawableRoom(Room room)
{
Room = new Bindable<Room>(room);
Room = room;
RelativeSizeAxes = Axes.X;
Height = height;
@ -190,7 +191,10 @@ namespace osu.Game.Screens.Multiplayer
},
};
Room.ValueChanged += displayRoom;
Room.Name.ValueChanged += displayName;
Room.Host.ValueChanged += displayUser;
Room.Status.ValueChanged += displayStatus;
Room.Beatmap.ValueChanged += displayBeatmap;
}
[BackgroundDependencyLoader]
@ -203,22 +207,36 @@ namespace osu.Game.Screens.Multiplayer
beatmapInfoFlow.Colour = rankBounds.Colour = colours.Gray9;
host.Colour = colours.Blue;
Room.TriggerChange();
displayStatus(Room.Status.Value);
}
private void displayRoom(Room room)
private void displayName(string value)
{
name.Text = room.Name;
status.Text = room.Status.GetDescription();
host.Text = room.Host.Username;
flagContainer.Children = new[] { new DrawableFlag(room.Host.Country?.FlagName ?? @"__") { RelativeSizeAxes = Axes.Both } };
avatar.User = room.Host;
name.Text = value;
}
if (room.Beatmap != null)
private void displayUser(User value)
{
avatar.User = value;
host.Text = value.Username;
flagContainer.Children = new[] { new DrawableFlag(value.Country?.FlagName ?? @"__") { RelativeSizeAxes = Axes.Both } };
}
private void displayStatus(RoomStatus value)
{
status.Text = value.GetDescription() ?? value.ToString();
foreach (Drawable d in new Drawable[] { sideStrip, status })
d.FadeColour(value == RoomStatus.Playing ? playingColour : openColour, 100);
}
private void displayBeatmap(BeatmapMetadata value)
{
if (value != null)
{
beatmapTitle.Current = localisation.GetUnicodePreference(room.Beatmap.TitleUnicode, room.Beatmap.Title);
beatmapTitle.Current = localisation.GetUnicodePreference(value.TitleUnicode, value.Title);
beatmapDash.Text = @" - ";
beatmapArtist.Current = localisation.GetUnicodePreference(room.Beatmap.ArtistUnicode, room.Beatmap.Artist);
beatmapArtist.Current = localisation.GetUnicodePreference(value.ArtistUnicode, value.Artist);
}
else
{
@ -229,9 +247,6 @@ namespace osu.Game.Screens.Multiplayer
beatmapDash.Text = string.Empty;
beatmapArtist.Text = string.Empty;
}
foreach (Drawable d in new Drawable[] { sideStrip, status })
d.FadeColour(room.Status == RoomStatus.Playing? playingColour : openColour, 100);
}
}
}