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Fix osu!taiko swells eating input after already being judged
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@ -276,6 +276,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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if (Time.Current < HitObject.StartTime)
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return false;
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if (AllJudged)
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return false;
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bool isCentre = e.Action == TaikoAction.LeftCentre || e.Action == TaikoAction.RightCentre;
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// Ensure alternating centre and rim hits
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