Merge pull request #11636 from bdach/fix-time-ramp-calculation

Fix incorrect speed change calculation in time ramp mods
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Dean Herbert 2021-02-01 16:32:44 +09:00 committed by GitHub
commit 25614c7923
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2 changed files with 120 additions and 6 deletions

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@ -0,0 +1,113 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Audio.Track;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Tests.Rulesets.Mods
{
[TestFixture]
public class ModTimeRampTest
{
private const double start_time = 1000;
private const double duration = 9000;
private TrackVirtual track;
[SetUp]
public void SetUp()
{
track = new TrackVirtual(20_000);
}
[TestCase(0, 1)]
[TestCase(start_time, 1)]
[TestCase(start_time + duration * ModTimeRamp.FINAL_RATE_PROGRESS / 2, 1.25)]
[TestCase(start_time + duration * ModTimeRamp.FINAL_RATE_PROGRESS, 1.5)]
[TestCase(start_time + duration, 1.5)]
[TestCase(15000, 1.5)]
public void TestModWindUp(double time, double expectedRate)
{
var beatmap = createSingleSpinnerBeatmap();
var mod = new ModWindUp();
mod.ApplyToBeatmap(beatmap);
mod.ApplyToTrack(track);
seekTrackAndUpdateMod(mod, time);
Assert.That(mod.SpeedChange.Value, Is.EqualTo(expectedRate));
}
[TestCase(0, 1)]
[TestCase(start_time, 1)]
[TestCase(start_time + duration * ModTimeRamp.FINAL_RATE_PROGRESS / 2, 0.75)]
[TestCase(start_time + duration * ModTimeRamp.FINAL_RATE_PROGRESS, 0.5)]
[TestCase(start_time + duration, 0.5)]
[TestCase(15000, 0.5)]
public void TestModWindDown(double time, double expectedRate)
{
var beatmap = createSingleSpinnerBeatmap();
var mod = new ModWindDown
{
FinalRate = { Value = 0.5 }
};
mod.ApplyToBeatmap(beatmap);
mod.ApplyToTrack(track);
seekTrackAndUpdateMod(mod, time);
Assert.That(mod.SpeedChange.Value, Is.EqualTo(expectedRate));
}
[TestCase(0, 1)]
[TestCase(start_time, 1)]
[TestCase(2 * start_time, 1.5)]
public void TestZeroDurationMap(double time, double expectedRate)
{
var beatmap = createSingleObjectBeatmap();
var mod = new ModWindUp();
mod.ApplyToBeatmap(beatmap);
mod.ApplyToTrack(track);
seekTrackAndUpdateMod(mod, time);
Assert.That(mod.SpeedChange.Value, Is.EqualTo(expectedRate));
}
private void seekTrackAndUpdateMod(ModTimeRamp mod, double time)
{
track.Seek(time);
// update the mod via a fake playfield to re-calculate the current rate.
mod.Update(null);
}
private static Beatmap createSingleSpinnerBeatmap()
{
return new Beatmap
{
HitObjects =
{
new Spinner
{
StartTime = start_time,
Duration = duration
}
}
};
}
private static Beatmap createSingleObjectBeatmap()
{
return new Beatmap
{
HitObjects =
{
new HitCircle { StartTime = start_time }
}
};
}
}
}

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@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mods
/// <summary>
/// The point in the beatmap at which the final ramping rate should be reached.
/// </summary>
private const double final_rate_progress = 0.75f;
public const double FINAL_RATE_PROGRESS = 0.75f;
[SettingSource("Initial rate", "The starting speed of the track")]
public abstract BindableNumber<double> InitialRate { get; }
@ -66,17 +66,18 @@ namespace osu.Game.Rulesets.Mods
public virtual void ApplyToBeatmap(IBeatmap beatmap)
{
HitObject lastObject = beatmap.HitObjects.LastOrDefault();
SpeedChange.SetDefault();
beginRampTime = beatmap.HitObjects.FirstOrDefault()?.StartTime ?? 0;
finalRateTime = final_rate_progress * (lastObject?.GetEndTime() ?? 0);
double firstObjectStart = beatmap.HitObjects.FirstOrDefault()?.StartTime ?? 0;
double lastObjectEnd = beatmap.HitObjects.LastOrDefault()?.GetEndTime() ?? 0;
beginRampTime = firstObjectStart;
finalRateTime = firstObjectStart + FINAL_RATE_PROGRESS * (lastObjectEnd - firstObjectStart);
}
public virtual void Update(Playfield playfield)
{
applyRateAdjustment((track.CurrentTime - beginRampTime) / finalRateTime);
applyRateAdjustment((track.CurrentTime - beginRampTime) / Math.Max(1, finalRateTime - beginRampTime));
}
/// <summary>