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https://github.com/ppy/osu
synced 2025-01-18 20:10:49 +00:00
Merge pull request #4616 from LeNitrous/refactor-select-footer
Refactor song select footer buttons
This commit is contained in:
commit
255df3d329
@ -24,6 +24,8 @@ namespace osu.Game.Screens.Play.HUD
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public bool DisplayUnrankedText = true;
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public bool AllowExpand = true;
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private readonly Bindable<IReadOnlyList<Mod>> current = new Bindable<IReadOnlyList<Mod>>();
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public Bindable<IReadOnlyList<Mod>> Current
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@ -88,7 +90,9 @@ namespace osu.Game.Screens.Play.HUD
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protected override void LoadComplete()
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{
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base.LoadComplete();
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appearTransform();
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iconsContainer.FadeInFromZero(fade_duration, Easing.OutQuint);
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}
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private void appearTransform()
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@ -98,14 +102,17 @@ namespace osu.Game.Screens.Play.HUD
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else
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unrankedText.Hide();
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iconsContainer.FinishTransforms();
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iconsContainer.FadeInFromZero(fade_duration, Easing.OutQuint);
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expand();
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using (iconsContainer.BeginDelayedSequence(1200))
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contract();
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}
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private void expand() => iconsContainer.TransformSpacingTo(new Vector2(5, 0), 500, Easing.OutQuint);
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private void expand()
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{
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if (AllowExpand)
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iconsContainer.TransformSpacingTo(new Vector2(5, 0), 500, Easing.OutQuint);
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}
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private void contract() => iconsContainer.TransformSpacingTo(new Vector2(-25, 0), 500, Easing.OutQuint);
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@ -6,7 +6,6 @@ using System.Collections.Generic;
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using System.Linq;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Input;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -20,9 +19,6 @@ namespace osu.Game.Screens.Select
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{
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private readonly Box modeLight;
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private const float play_song_select_button_width = 100;
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private const float play_song_select_button_height = 50;
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public const float HEIGHT = 50;
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public const int TRANSITION_LENGTH = 300;
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@ -33,57 +29,36 @@ namespace osu.Game.Screens.Select
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private readonly FillFlowContainer<FooterButton> buttons;
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/// <param name="text">Text on the button.</param>
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/// <param name="colour">Colour of the button.</param>
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/// <param name="hotkey">Hotkey of the button.</param>
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/// <param name="action">Action the button does.</param>
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/// <param name="depth">
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/// <para>Higher depth to be put on the left, and lower to be put on the right.</para>
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/// <para>Notice this is different to <see cref="Options.BeatmapOptionsOverlay"/>!</para>
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/// </param>
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public void AddButton(string text, Color4 colour, Action action, Key? hotkey = null, float depth = 0)
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{
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var button = new FooterButton
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{
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Text = text,
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Height = play_song_select_button_height,
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Width = play_song_select_button_width,
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Depth = depth,
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SelectedColour = colour,
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DeselectedColour = colour.Opacity(0.5f),
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Hotkey = hotkey,
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Hovered = updateModeLight,
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HoverLost = updateModeLight,
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Action = action,
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};
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buttons.Add(button);
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buttons.SetLayoutPosition(button, -depth);
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}
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private readonly List<OverlayContainer> overlays = new List<OverlayContainer>();
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/// <param name="text">Text on the button.</param>
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/// <param name="colour">Colour of the button.</param>
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/// <param name="hotkey">Hotkey of the button.</param>
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/// <param name="button">THe button to be added.</param>
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/// <param name="overlay">The <see cref="OverlayContainer"/> to be toggled by this button.</param>
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/// <param name="depth">
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/// <para>Higher depth to be put on the left, and lower to be put on the right.</para>
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/// <para>Notice this is different to <see cref="Options.BeatmapOptionsOverlay"/>!</para>
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/// </param>
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public void AddButton(string text, Color4 colour, OverlayContainer overlay, Key? hotkey = null, float depth = 0)
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public void AddButton(FooterButton button, OverlayContainer overlay)
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{
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overlays.Add(overlay);
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AddButton(text, colour, () =>
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button.Action = () => showOverlay(overlay);
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AddButton(button);
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}
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/// <param name="button">Button to be added.</param>
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public void AddButton(FooterButton button)
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{
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button.Hovered = updateModeLight;
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button.HoverLost = updateModeLight;
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buttons.Add(button);
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}
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private void showOverlay(OverlayContainer overlay)
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{
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foreach (var o in overlays)
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{
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foreach (var o in overlays)
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{
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if (o == overlay)
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o.ToggleVisibility();
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else
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o.Hide();
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}
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}, hotkey, depth);
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if (o == overlay)
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o.ToggleVisibility();
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else
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o.Hide();
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}
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}
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private void updateModeLight() => modeLight.FadeColour(buttons.FirstOrDefault(b => b.IsHovered)?.SelectedColour ?? Color4.Transparent, TRANSITION_LENGTH, Easing.OutQuint);
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@ -6,6 +6,7 @@ using osuTK;
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using osuTK.Graphics;
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using osuTK.Input;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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@ -20,11 +21,11 @@ namespace osu.Game.Screens.Select
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public string Text
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{
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get => spriteText?.Text;
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get => SpriteText?.Text;
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set
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{
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if (spriteText != null)
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spriteText.Text = value;
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if (SpriteText != null)
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SpriteText.Text = value;
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}
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}
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@ -53,7 +54,8 @@ namespace osu.Game.Screens.Select
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}
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}
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private readonly SpriteText spriteText;
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protected readonly Container TextContainer;
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protected readonly SpriteText SpriteText;
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private readonly Box box;
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private readonly Box light;
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@ -61,8 +63,18 @@ namespace osu.Game.Screens.Select
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public FooterButton()
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{
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AutoSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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TextContainer = new Container
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{
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Size = new Vector2(100, 50),
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Child = SpriteText = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}
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},
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box = new Box
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{
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RelativeSizeAxes = Axes.Both,
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@ -78,11 +90,6 @@ namespace osu.Game.Screens.Select
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EdgeSmoothness = new Vector2(2, 0),
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RelativeSizeAxes = Axes.X,
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},
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spriteText = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}
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};
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}
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60
osu.Game/Screens/Select/FooterButtonMods.cs
Normal file
60
osu.Game/Screens/Select/FooterButtonMods.cs
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@ -0,0 +1,60 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Rulesets.Mods;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Game.Graphics;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Screens.Select
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{
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public class FooterButtonMods : FooterButton
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{
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public FooterButtonMods(Bindable<IReadOnlyList<Mod>> mods)
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{
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FooterModDisplay modDisplay;
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Add(new Container
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Child = modDisplay = new FooterModDisplay
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{
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DisplayUnrankedText = false,
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Scale = new Vector2(0.8f)
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},
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AutoSizeAxes = Axes.Both,
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Margin = new MarginPadding { Left = 70 }
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});
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if (mods != null)
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modDisplay.Current = mods;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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SelectedColour = colours.Yellow;
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DeselectedColour = SelectedColour.Opacity(0.5f);
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Text = @"mods";
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Hotkey = Key.F1;
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}
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private class FooterModDisplay : ModDisplay
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{
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Parent?.Parent?.ReceivePositionalInputAt(screenSpacePos) ?? false;
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public FooterModDisplay()
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{
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AllowExpand = false;
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}
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}
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}
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}
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22
osu.Game/Screens/Select/FooterButtonOptions.cs
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22
osu.Game/Screens/Select/FooterButtonOptions.cs
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@ -0,0 +1,22 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Game.Graphics;
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using osuTK.Input;
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namespace osu.Game.Screens.Select
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{
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public class FooterButtonOptions : FooterButton
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{
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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SelectedColour = colours.Blue;
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DeselectedColour = SelectedColour.Opacity(0.5f);
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Text = @"options";
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Hotkey = Key.F3;
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}
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}
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}
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68
osu.Game/Screens/Select/FooterButtonRandom.cs
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68
osu.Game/Screens/Select/FooterButtonRandom.cs
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@ -0,0 +1,68 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osuTK.Input;
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namespace osu.Game.Screens.Select
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{
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public class FooterButtonRandom : FooterButton
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{
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private readonly SpriteText secondaryText;
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private bool secondaryActive;
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public FooterButtonRandom()
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{
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TextContainer.Add(secondaryText = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = @"rewind",
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Alpha = 0
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});
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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SelectedColour = colours.Green;
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DeselectedColour = SelectedColour.Opacity(0.5f);
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Text = @"random";
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Hotkey = Key.F2;
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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secondaryActive = e.ShiftPressed;
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updateText();
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return base.OnKeyDown(e);
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}
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protected override bool OnKeyUp(KeyUpEvent e)
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{
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secondaryActive = e.ShiftPressed;
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updateText();
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return base.OnKeyUp(e);
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}
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private void updateText()
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{
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if (secondaryActive)
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{
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SpriteText.FadeOut(120, Easing.InQuad);
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secondaryText.FadeIn(120, Easing.InQuad);
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}
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else
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{
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SpriteText.FadeIn(120, Easing.InQuad);
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secondaryText.FadeOut(120, Easing.InQuad);
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}
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}
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}
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}
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@ -223,9 +223,9 @@ namespace osu.Game.Screens.Select
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if (Footer != null)
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{
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Footer.AddButton(@"mods", colours.Yellow, ModSelect, Key.F1);
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Footer.AddButton(@"random", colours.Green, triggerRandom, Key.F2);
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Footer.AddButton(@"options", colours.Blue, BeatmapOptions, Key.F3);
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Footer.AddButton(new FooterButtonMods(mods), ModSelect);
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Footer.AddButton(new FooterButtonRandom { Action = triggerRandom });
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Footer.AddButton(new FooterButtonOptions(), BeatmapOptions);
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BeatmapOptions.AddButton(@"Delete", @"all difficulties", FontAwesome.Solid.Trash, colours.Pink, () => delete(Beatmap.Value.BeatmapSetInfo), Key.Number4, float.MaxValue);
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BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.Regular.TimesCircle, colours.Purple, null, Key.Number1);
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